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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 05-07-2011, 06:00 PM
BigPickle
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if they find the code is flawed in places, will it be able to be re-written and fixed?
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  #12  
Old 05-07-2011, 06:18 PM
Tvrdi
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well ROF had optimisation problems too but not to this extent + the graphic was much better from the start (land, aa etc), and they needed a year to polish the sim....thats way I lost faith in CLOD....pitty because FM, DM and cockpits are nice in CLOD, years of development....however original IL2 with upcoming ultrapack mods will be even better and will continue the legend....
my copy of CLOD is on sale now....cheap

Last edited by Tvrdi; 05-07-2011 at 06:23 PM.
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  #13  
Old 05-07-2011, 06:30 PM
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louisv louisv is offline
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Quote:
Originally Posted by Langnasen View Post
I think it will always run rough, and I believe that because I believe the code is fundamentally flawed. Too many minor things don't work properly, never mind the major things.
Talk about your glass half empty !

And no more water for you !
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  #14  
Old 05-07-2011, 06:59 PM
GnigruH GnigruH is offline
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I also lost faith in this game, too bad it turned out like that, cos it could be the ultimate thing for me and few others.
I think it will be abandoned by this dev team in a few months, when someone finds out it does not sell.
Well, open your eyes, they won't fix it, every new patch introduces new bugs and barely solves big issues. They had ~6 years, if the couldn't make anything solid in that time, they are probably unable to fix this mess in a month or ever. The subject is too complicated for a small team with limited budget and few, if any, beta testers .
BTW it feels like the game is being fixed by ppl, who don't know it from the core... don't know if that's the case, but it looks like it.
So CloDo is going to die soon imho.
Now its the question about how much of this game can be 'used' to make a new title, if the engine is not flawed, it could be the base for another game... not sure if anyone will gonna make it, we'll see...

Last edited by GnigruH; 05-07-2011 at 07:05 PM.
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  #15  
Old 05-07-2011, 07:01 PM
Tvrdi
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Originally Posted by GnigruH View Post
I also lost faith in this game, too bad it turned out like that, cos it could be the ultimate thing for me and few others.
I think it will be abandoned by this dev team in a few months, when someone finds out it does not sell.
Well, open your eyes, they won't fix it, every new patch introduces new bugs and barely solves big issues. They had ~6 years, if the couldn't make anything solid in that time, they are probably unable to fix this mess in a month or ever. The subject is too complicated for a small team and few, if any, beta testers with limited budget.
BTW it feels like the game is being fixed by ppl, who don't know it from the core... don't know if that's the case, but it looks like it.
So CloDo is going to die soon imho.
Now its the question about how much of this game can be 'used' to make a new title, if the engine is not flawed, it could be the base for another game... not sure if anyone will gonna make it, we'll see...
but who will buy from them again (in that case)?? Me - not.
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  #16  
Old 05-07-2011, 07:04 PM
GnigruH GnigruH is offline
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Different name, different dev team, different theatre? ppl won't know where it came from, and those who will know will buy it if its solid.
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  #17  
Old 05-07-2011, 07:25 PM
seiseki seiseki is offline
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It's not possible for us to say how strong the games foundation is..
Or if the engine is seriously flawed or not..

But they've spent so much time developing the game, so I'm sure they've made sure to do it properly, I think the bugs and performance issues we're seeing is just the final layer, which a few extra months of development would have fixed..

There's no doubt that the devs will continue to patch the game as they've done with the previous IL-2 series.
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  #18  
Old 05-07-2011, 07:37 PM
GnigruH GnigruH is offline
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Originally Posted by seiseki View Post
There's no doubt that the devs will continue to patch the game as they've done with the previous IL-2 series.
Well, tbh I really don't understand this frequent argument.

They supported vanilla l2 for 10 years, so they will support clodo for 10 years too.


I don't get it.
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  #19  
Old 05-07-2011, 07:47 PM
JG14_Jagr JG14_Jagr is offline
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Originally Posted by Trumper View Post
This is meant as a genuine question not to start a flame war.
I wondered just how much more of the sim is fixable, able to be repaired /tweaked by the developers.
Does there come a point when everything has been looked at and optimised and short of starting the whole lot again it reaches the best it can get.
I wondered how far down the line they are now.
Patches are patches and seem to be ok for some and not for other users so where is the deciding line?
Given time, I'd say everything is. The goal has always been to use this as the foundation of a series. Some things may not get implemented without further development. They have been furiously working on fixing performance and stability related things first and I must admit they have come a LONG way in terms of performance.. comparing the original release with current, I get more than 100% improvement in fps. As for stability, the only crash I have is when I make certain video settings that require a restart it does not restart on its own.. if the game said "You must restart the game for changes to take effect" and make me manually do it like some games I'd never know it was an issue. The recent patch pooched multiplayer adding stuttering... I'm not sure if its caused because of mixed versions on servers or not, that is a possibility.

I'm noticing that things are being changed under the radar a bit too.. with the latest patches the debris falling off planes seems MUCH more dramatic.
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  #20  
Old 05-07-2011, 08:36 PM
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I actually started playing IL-2 1946 again today. The graphics are not up to par with CloD, especially the cockpits BUT having WORKING COMMANDS whilst flying with a.i was like heaven.
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