![]() |
|
Vehicle and Terrain threads Discussions about environment and vehicles in CoD |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
yes it would make it more immersable for me,the earlier cod pics were better i agree
|
#2
|
|||
|
|||
![]()
Those trees look dark because they have no highlight, retail version has very strong highlight makes them look pale. There is too much work for free patches, I doubt much landscape will change before another retail ver$ion. There isn't even texture layer for trees and hedgrows for distant rendering (like RoF), they disappear and land is naked.
|
#3
|
||||
|
||||
![]()
+1 to this, well thought out and well said Kendo.
Notice, as well, how in photos of the English landscape, the tree-trunks are barely visible, if visible at all. Also, the colour of the foliage gets a lot darker at distance or altitude, but there is a distinctive burnished look to the foliage, which looks almost murky. I'm not sure what season this may appear in. Similarly, rather than trees, thick (neat) hedgerows are needed as well; probably in preference to trees in most cases....I think this is possible. Some screenshots of CoD, currently, show a lot of trees, but as you say Kendo, they are placed almost randomly, and this makes the landscape look rather messy. A lot of these trees could be cut down (scuse the pun) and replaced by hedges, bushes, or thick foliage. As a user has said before in another topic, in a lot of cases, the bushes grow into trees, and this transition can be seen in photos of England, making the bushes/hedges look like they have grown denser over the years. Last edited by philip.ed; 05-07-2011 at 11:37 AM. |
#4
|
|||
|
|||
![]()
+1 here too
|
#5
|
|||
|
|||
![]()
I think the terrain colours also need some serious attention.
As an experiment, I compared photos I have taken at ~ 4,700' amsl in summer over Wiltshire in the SW of the UK (top left of CloD's map) with the game's representation of UK terrain. I actually just used the costal free-fly mission, but I don't think it makes any difference. Both sets of images are taken at 14:00. I flew the Spitfire to 4,700' using its altimeter. Here are the results. As has been noted by many people, CloD isn't bad, but the colours are just too washed out and the landscape remains a pale green into the far distance, rather than "bluing out" with haze. Some of this may be because I am using an ATI card and the game looks like it was built for Nvidia hardware, but the general result is clear. 1. CloD's terrain colours are too pale. 2. CloD's trees aren't dark enough. 3. CloD doesn't manage clumps of woodlands particularly well. 4. CloD is missing the dark edges to many fields (hedges). CloD: Looking towards the Sun ![]() Looking away from the Sun ![]() Looking down from above ![]() Here are the view from my glider: Looking away from the Sun ![]() ![]() ![]() Looking towards the Sun ![]() Looking pretty much straight down ![]() ![]() |
#6
|
||||
|
||||
![]()
in comparison there is a nearly complete lack of blue haze. But its difficult: there are a couple of effects depends on camera setup.
__________________
GTX570 @940Mhz watercooled Q6600 @3,9Ghz watercooled HP w2207 22" (1680x1050) Eheim 1250 Toyota Radiator XP Home 32bit & Win7 64bit Crucial SSD C300 64GB TrackIR 3 Pro Hotas Cougar + 18cm Extension +Hall Sensors |
#7
|
||||
|
||||
![]()
Very nice RD. one thing to note, though, is that duing the BoB, there were no rape fields in England (in case anyone makes the mistake, in the future, of adding them to the game)
Great comparisons, and I agree with JH; blue haze is definitely needed |
#8
|
|||
|
|||
![]()
Haze sure, I do not agree with the colour balance though since this is easy to adjust just using a specific colour profile with both Nvidia and ATI cards.
|
#9
|
|||
|
|||
![]()
But we can't adjust the land whilst keeping the sea, sky and objects the same, can we?
|
#10
|
|||
|
|||
![]()
complete lack of blue haze
+1 Lockon is pretty good on that matter |
![]() |
|
|