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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-29-2011, 01:27 PM
pupaxx pupaxx is offline
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several times I expressed my opinion...I run the risk to be tagged as 'whiner'. But with such thread I can't resist to confirm my opinion on the looking of WoP. For me it's still awesome in his general harmonization.
Remove from your mind the green filter and reflect for an instant on these sequences...


Very effective 4me, much better than CloD.
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  #2  
Old 04-29-2011, 01:33 PM
David Hayward David Hayward is offline
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Originally Posted by pupaxx View Post

Very effective 4me, much better than CloD.
If WoPuke works for you, that is great. But, if you expect CoD to be changed into a crappy playing pukefest, you are going to be disappointed.
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  #3  
Old 04-29-2011, 01:45 PM
Hatch Hatch is offline
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WoP is atm the best looking imo if you fly at medium to large heights.
Lower down the tricks used to get it to look good are obvious.
You also notice the lack of real detail.

What does continue to amaze me is that most detractors do not seem to have the ability to look past the green haze in the WoP BoB scenarios and just condemn it for that.
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Old 04-29-2011, 01:50 PM
David Hayward David Hayward is offline
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What does continue to amaze me is that most detractors do not seem to have the ability to look past the green haze in the WoP BoB scenarios and just condemn it for that.
I'm not condemning it just because it looks like green puke. It also plays like crap on a tiny map.
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  #5  
Old 04-29-2011, 02:02 PM
Ali Fish
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anyone noticed in the game manual, the entry in the options for HDR. and in the last dev details post. And the word Landscape came up towards the end.

Possibly hinting that the landscape is not finished yet asides general bugs. I wouldnt say the scenery is poorly palleted. Id say the shaders are not finished. and the lack of HDR will also contribute to the feelings upon the landscape presently.

also another reason the scenery looks poor during the daytime is that the normal mapping that gives the close detail does not work under those direct light conditions. it requires an angular viewing style to work at its best. (low direct light situation) This may also be true for any alpha channel shader manipulation depending on how its implemented.

Cod has been put together just enough to warrant a release. its half baked, dont forget that. Look at the attempted detail texture on the concrete runways and sand and pretty much everything else.

it has quite literally been thrown together at the last minuite. this is why it didnt work upon release.

Last edited by Ali Fish; 04-29-2011 at 02:17 PM.
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  #6  
Old 04-29-2011, 02:07 PM
Hatch Hatch is offline
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Originally Posted by David Hayward View Post
I'm not condemning it just because it looks like green puke. It also plays like crap on a tiny map.
LOL you're right about that.
IL2 or CloD is way ahead re gameplay.

The one thing WoP does extremely well is how it reflects the messyness of the real world.
Il2 and now CloD are too clean looking.
CloD needs a bit more grime.

Cracked windows, potholes patched tarmac , as if it's a live world.
A sort of weathering.
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  #7  
Old 04-29-2011, 02:10 PM
pupaxx pupaxx is offline
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Quote:
Originally Posted by Hatch View Post
LOL you're right about that.
IL2 or CloD is way ahead re gameplay.

The one thing WoP does extremely well is how it reflects the messyness of the real world.
Il2 and now CloD are too clean looking.
CloD needs a bit more grime.

Cracked windows, potholes patched tarmac , as if it's a live world.
A sort of weathering.


+1
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  #8  
Old 04-29-2011, 02:10 PM
David Hayward David Hayward is offline
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Quote:
Originally Posted by Hatch View Post
Il2 and now CloD are too clean looking.
CloD needs a bit more grime.

Cracked windows, potholes patched tarmac , as if it's a live world.
A sort of weathering.
Grime kills FPS.
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  #9  
Old 04-29-2011, 02:04 PM
pupaxx pupaxx is offline
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Originally Posted by David Hayward View Post
If WoPuke works for you, that is great. But, if you expect CoD to be changed into a crappy playing pukefest, you are going to be disappointed.
I'm limiting my criticism to the sole landscape general look, with no greenpuke-filter, and how landscape elements are put/mixed together, how they appear from cockpit views (specially in low level pass); how they maintain their dignity if viewed in far background. CloD is for sure a pure simulation, with strongpoints I'll never disclaim. I didn't buy WoP (just tested demo) because it's not representative as simulation 4me; but I admit that, after several years of playing Il2, when I look for some more immersive low level flight My thoughts go WoP.
Yes you are right, works for me; I'm seriously concerned cause it works just for me! ... Doctor...is so bad?
Cheers
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  #10  
Old 04-29-2011, 02:09 PM
David Hayward David Hayward is offline
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Originally Posted by pupaxx View Post
how landscape elements are put/mixed together, how they appear from cockpit views (specially in low level pass); how they maintain their dignity if viewed in far background
WoP can do all that because it's an arcade game on a tiny map with green puke covering up all the stuff that doesn't look quite so good.
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