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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#21
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I honestly don't care that much about the graphics.
Shadows and high poly/high res cockpit makes it look quite stunning already. If I'm going to nitpick however, I'd complain about the low res normal mapping which makes panel lines look too smooth and thick.. And the lack of proper HDR and bloom. (no not the overused cheap looking bloom in most shooters). But I'm sure with all the future upcoming features implemented this sim will keep on surprising us when it comes to graphic fidelity in a flight sim.sim. Last edited by seiseki; 04-28-2011 at 05:08 AM. |
#22
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Looks like I really stepped in it with my post in other forum.
![]() Now I read in some ways this sim lacks quality compared to others, but that could change, things going our way. |
#23
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What forum was it?
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#24
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I'm just saying how it looks from where i'm standing, based on what i consider important for a flight sim. Graphics are important but not the top priority for me,that's all. It's a personal opinion that anyone can agree or disagree with at their own discretion. Cheers ![]() |
#25
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another pointless load of chaff from pencil...your such a moaner bud...you never stop.
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#26
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Blame the angst on my english teacher... (finals suck!) |
#27
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It's just very little difference to IL2 (if there is any, especially in this video). So, yes, you may ask the question why the old engine was abandoned, a whole new engine was developed, why "nothing was taken from old IL2 except the experience" and it still looks like IL2-1946? WIP? Placeholder? All of it? |
#28
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I'm really not sure what they could add to make it much more realistic other than a better night sky? |
#29
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In fact, I'd rather have the exact feature, that makes a FPS different from a flightsim: The believable rendering of an atmosphere! As you can especially see with this video, this is simply not present. Rather than a constant change of the temperature of light, it's very bright until noon, then changes within a few hours to orange/red until the sun sets. Also the little dusk on the horizon is clearly static, does not increase or decrease with daytime. This would be a simple graphics feature that would add a lot to a flightsim. |
#30
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Dano, whilst I largely agree, the top cloud layers in CloD look little different from Il-2, and I have always found them to look quite dated by todays standards.
Many features of the game are extremely similar to Il-2, and although Il-2 is excellent, I think we were expecting many areas to be completely new. For example: objecting loading. Really, there is no excuse why buildings load up sporadically. WoP models this way, and TBH once in flight, no one is looking closely enough to monitor the complete transition. In CloD as it stands, it is extremely noticeable. Then there's the sounds...are these the revolutionary sounds based n a 3-D sound engine that we were 'promised'? My main gripe, though, is where is the BoB? All of this development time, but no campaign to match BoB2? I think that starting the engine from scratch clearly took a heck of a lot of work. Because the CloD shown in those early build shots and videos doesn't look far off from the current game. |
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