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Controls threads Everything about controls in CoD

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  #31  
Old 04-26-2011, 11:49 PM
KDN KDN is offline
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Well, I just copied my lines from good old IL2 and places 0 in all of the numbers for line 1x and 1y like Jimbo did and my Fighterstick is alive and kicking in game so I am leaning heavily in believing that this scenario is not working as we would like it to.
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  #32  
Old 04-27-2011, 12:59 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by JG301_HaJa View Post
Well, in my *.ini file there is only one entry under [rts_joystick] and that's FF=1.
Nothing else and I feel that my controls are hugely sensitive and there is no way
of tuning them from a menu in game!

Feels like something is amiss here ?!
there is a sensitivty slider under the keybindings sections

full left is 1:1 and by sliding the slider to the right, the sensitvity reduces so that a lot of movement in the real world stick results in not much movement in the planes stick
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  #33  
Old 04-27-2011, 02:29 AM
jimbop jimbop is offline
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Quote:
Originally Posted by Wolf_Rider View Post
there is a sensitivty slider under the keybindings sections

full left is 1:1 and by sliding the slider to the right, the sensitvity reduces so that a lot of movement in the real world stick results in not much movement in the planes stick
Yes, I understand that but I would prefer to be able to modify the sensitivity curve as desired. The sensitivity slider does not achieve this. As explained above I would like a duller response in the centre which gets more active as movement increases. I.e. I don't want a linear curve and would like to fine tune it as in IL-2.
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  #34  
Old 04-27-2011, 03:30 AM
jimbop jimbop is offline
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Quote:
Originally Posted by fireship4 View Post
Im guessing the lines with a "1" at the front configure controller "1" - ie "1X=" would be the x axis for controller "1". Lines without a number at the start I would guess then are controller "0" or just the default controller.

If this is in fact the case (correct me if I am wrong) then I recommend that those who find the lines they have edited have not had an effect attempt to try editing lines referring to another controller (ie if you have edited lines with "1" at the start, then try instead editing lines that have no number there).
Tried prefixes 0-5 and no difference.
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  #35  
Old 04-27-2011, 04:51 AM
Wolf_Rider Wolf_Rider is offline
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do you mean the "Bell Curve", where it becomes almost impossible to stall?
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  #36  
Old 04-27-2011, 04:56 AM
jimbop jimbop is offline
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Quote:
Originally Posted by Wolf_Rider View Post
do you mean the "Bell Curve", where it becomes almost impossible to stall?
No, I mean a modified curve as described above - you weren't aware of this in IL-2? Here's Oleg's curve from early IL-2 days:

Roll: 1 3 6 12 21 32 44 61 81 100
Pitch: 1 4 8 15 24 33 44 60 77 100
Yaw: 0 10 19 32 43 54 63 74 86 100

As you can see there is little response (i.e. 1, 3, 6) at the start of movement to allow for fine movements near the centre but large response at the extremity (i.e. 81, 100). Extreme movements still have bad effects...
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  #37  
Old 04-27-2011, 05:28 AM
Wolf_Rider Wolf_Rider is offline
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yes, I'm aware of that and I'm also aware of the bell curve too
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  #38  
Old 04-27-2011, 05:33 AM
jimbop jimbop is offline
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Quote:
Originally Posted by Wolf_Rider View Post
yes, I'm aware of that and I'm also aware of the bell curve too
I'm not aware of the bell curve - got a link? Nothing immediately apparent on this forum.
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  #39  
Old 04-28-2011, 02:48 AM
baksie baksie is offline
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These settings wont work in CloD. I tried it with all 100's and even all 0's for all sticks#.

It is somewhere hardcoded because I can't find anything else related to it.
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