Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > FM/DM threads

FM/DM threads Everything about FM/DM in CoD

Reply
 
Thread Tools Display Modes
  #31  
Old 04-26-2011, 04:54 AM
BP_Tailspin BP_Tailspin is offline
Approved Member
 
Join Date: Oct 2007
Posts: 170
Thumbs up Excellent post.

Quote:
Originally Posted by jf1981 View Post
Hi,

I'm wondering about if the dev team could implement a FM closer from reality in terms of behaviour and all the small instabilities that occur particularly when flying low as the groud disturbs the laminar flow of wind when you get closer from the ground.

Particularly, I find CoD Supermarine Spitfire being a little bit heavy and too much stable in my opinion at about 90 to 110 mph approach and touch, more heavy than it seems to be in some videos of the real one making approachs.

I wonder how much complex and realistic is the FM engine, and about the wind turbulences al low altitude, but I have the feeling that it could be even closer from reality.

Jean-François
Great post Jean, your light years ahead of most of these boneheads.

But careful what you wish for, LOL

There’s a few differences between the “real world” and a “game world” In the real world the pilot can Feel what the airplane is doing, in the game world we can’t feel the aircraft so we can’t anticipate what the aircraft is doing, we can only see what the airplane has already done. In the real world the pilot has Depth Perception (a 3D world around them). In the gaming world we see every thing in a 2D world through our monitor with no Depth Perception or your use of your Peripheral Vision.

A pilot needs to feel and see the world around them in order to react to the conditions you are describing. Without having a seat-of -the-pants feel for the aircraft, depth perception or peripheral vision combined with trying to fly looking though a little port hole (your monitor) it’s a wonder we can fly at all.

Last edited by BP_Tailspin; 04-26-2011 at 11:43 AM.
Reply With Quote
  #32  
Old 04-26-2011, 06:13 AM
jf1981 jf1981 is offline
Approved Member
 
Join Date: Nov 2010
Posts: 334
Default

Quote:
Originally Posted by BP_Tailspin View Post
[...]
Hello Tailspin,

Yes, I this was also on my mind, I do agree with you. Rendering closer than this is virtuose's job.

I was not dreaming about asking for 3D, but now that you write about it, this is true that the idea is good, nowadays it makes it way apparently.

Regards,

J-F
Reply With Quote
  #33  
Old 04-26-2011, 06:32 AM
TheGrunch's Avatar
TheGrunch TheGrunch is offline
Approved Member
 
Join Date: Oct 2009
Location: United Kingdom
Posts: 843
Default

Quote:
Originally Posted by Sternjaeger II View Post
that's a totally uncalled for message Grunch, if you really want to know feel free to PM me..
I don't really care, it still doesn't excuse your unfailingly antagonistic attitude... Just calm down a bit, 's only a forum.
Reply With Quote
  #34  
Old 04-26-2011, 08:45 AM
Sternjaeger II Sternjaeger II is offline
Approved Member
 
Join Date: Apr 2011
Posts: 1,903
Default

Quote:
Originally Posted by TheGrunch View Post
I don't really care, it still doesn't excuse your unfailingly antagonistic attitude... Just calm down a bit, 's only a forum.
I'm perfectly calm, it's a fact, just like the fact that you are an agitator..
If you want to dispensate hints on forum behaviour, you might as well give the good example and use tact, but hey, I suppose this doesn't match with your provocative attitude.. at least I don't make a mystery of mine..
Reply With Quote
  #35  
Old 04-26-2011, 08:54 AM
Sternjaeger II Sternjaeger II is offline
Approved Member
 
Join Date: Apr 2011
Posts: 1,903
Default

Quote:
Originally Posted by BP_Tailspin View Post
Great post Jean, your light years ahead of most of these boneheads.

But careful what you wish for, LOL

There’s a few differences between the “real world” and a “game world” In the real world the pilot can Feel what the airplane is doing, in the game world we can’t feel the aircraft so we can’t anticipate what the aircraft is doing, we can only see what the airplane has already done. In the real world the pilot has Depth Perception (a 3D world around them). In the gaming world we see every thing in a 2D world through our monitor with no Depth Perception or your use of your Peripheral Vision.

A pilot needs to feel and see the world around them in order to react to the conditions you are describing. Without having a seat-of -the-pants feel for the aircraft, depth perception or peripheral vision combined with trying to fly looking though a little port hole (your monitor) it’s a wonder we can fly at all.
I'm sorry but what does it have to do with the random remark made by J-F?
Reply With Quote
  #36  
Old 04-26-2011, 10:52 AM
jf1981 jf1981 is offline
Approved Member
 
Join Date: Nov 2010
Posts: 334
Default

Quote:
Originally Posted by Sternjaeger II View Post
I'm sorry but what does it have to do with the random remark made by J-F?
Hi,

I think he means that going into that direction is pretty difficult dev's job actually, and this is quite true.
Reply With Quote
  #37  
Old 04-26-2011, 11:08 AM
Sternjaeger II Sternjaeger II is offline
Approved Member
 
Join Date: Apr 2011
Posts: 1,903
Default

Quote:
Originally Posted by jf1981 View Post
Hi,

I think he means that going into that direction is pretty difficult dev's job actually, and this is quite true.
it's not difficult, it's impossible. Fatigue is something you can't simulate, and that's the biggest difference from real life, but you still have force feedback that can give you a fairly decent representation of the aeroplane behaviour.. ok, surely not complete, but better than feeling no forces at all!
Reply With Quote
  #38  
Old 04-26-2011, 11:50 AM
BP_Tailspin BP_Tailspin is offline
Approved Member
 
Join Date: Oct 2007
Posts: 170
Default

Quote:
Originally Posted by Sternjaeger II View Post
I'm sorry but what does it have to do with the random remark made by J-F?
random remark?
Reply With Quote
  #39  
Old 04-26-2011, 12:29 PM
Sternjaeger II Sternjaeger II is offline
Approved Member
 
Join Date: Apr 2011
Posts: 1,903
Default

Quote:
Originally Posted by BP_Tailspin View Post
random remark?
..that was the whole point: J-F's opinion was based on his impression, not facts, and something as simple as adjusting your control sensitivity can do the trick..

to me, a statement that is not supported by facts is random like any other statement..

so if you say "I think the behaviour in this specific aspect is wrong because I have this RAF report/pilot note/physics formula to support my theory then we can discuss it, but if you say because it doesn't seem realistic to me/because in the movies they're different/because Elvis told me so then you can appreciate that it's yet another waste of forum space.
Reply With Quote
  #40  
Old 04-26-2011, 02:40 PM
Buzpilot Buzpilot is offline
Approved Member
 
Join Date: Jan 2010
Posts: 172
Default

Quote:
Originally Posted by Sternjaeger II View Post
..that was the whole point: J-F's opinion was based on his impression, not facts, and something as simple as adjusting your control sensitivity can do the trick..

to me, a statement that is not supported by facts is random like any other statement..

so if you say "I think the behaviour in this specific aspect is wrong because I have this RAF report/pilot note/physics formula to support my theory then we can discuss it, but if you say because it doesn't seem realistic to me/because in the movies they're different/because Elvis told me so then you can appreciate that it's yet another waste of forum space.
So, with your experience with warbirds and vintage planes, you would say the Spit approach at ~100 is quit real, or maybe even worse than in reality?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:48 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.