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Technical threads All discussions about technical issues |
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#11
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#12
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30 more minutes at work, then I'll be free to fly and test tactics and techniques for the bombing thing. Can't wait, CoD is really addicting now that the first patches gave it a good health level.
I want to try the vertical dive bombing with the Stuka, too. Beside the false "problem" I highlighted, I think the physics of the bombs are extremely good, they rumble and fall from the bay in a realistic way, you almost can "feel" the weight of every single bomb. Identical to hystorical footage. |
#13
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guys, I have tried several options, but still my bombs won't explode, no matter what speed or height Im flying at
do I miss anything? for example, on a HE111 ctrl+W to arm bombs ctrl+B to open bombs bay button on my joystick to drop the bombs ... and nothing ![]() |
#14
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Not sure if related but was playing the British campaign and downed a HE111 over the water. Instead of crashing into the water it bounced and rolled several times and then came to rest on top of the water. Definitely a LOL moment. COD is entertaining in unexpected ways.
![]() Last edited by rob63; 04-21-2011 at 08:28 PM. |
#15
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I manage to get the 2 x SC500 of the ME110 explode, no problems except for the usual "jumping jack" attitude.
Everything but a dive-bomb will result in bombs jumping like yo-yos (which is absolute rubbish). The problem I have is with the SC250 of the Bf109E-3B Only 20% percent of the bombs actually explode, the rest just lands all over the place without detonation. Go find.... |
#16
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Timers were set for delayed explosion. I've read somewhere they used 6 seconds. The idea was that the bomb would hit the side of the ship, without exploding or penetrating. The bomb would then sink and detonate beneath the ship. The resulting pressure wave should lift the ship out of the water and 'break' its back.
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#17
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Having done some further testing I found out that:
The SC250 as well as the 4 x SC50 on the Bf109-3B are not exploding 90% of the time! There is only one way to make them explode every time: - Start a steep climb with the Bf109 - With the nose pointing sharply upwards, release the bombs - The released bombs will continue their upward trajectory for a while and then fall downwards. 100% percent guarranteed the bomb explodes! The ME110-C7 with 2xSC500 has no problems (I have not yet tested a ME100 with SC250s...) ~S~ |
#18
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it's cool that the bomb bouncing is simulated, but currently seems to be a little overdone. something that weights 250 kg doesnt bounce back like that (not even on hard terrain)... it feels a little unnatural, like dropping a bunch of basketballs.
I didnt see any dust/dirt effect when the bombs hit/bounce off the ground; can anyone confirm this? |
#19
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S!
The bouncing bombs in CoD are a bad joke. A bug needing a fix ASAP. |
#20
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Just wanted to add some real-life experience to this....
When listening to the FACs talk about the F-16 dropping bluebombs (concrete bombs practice MK82's that only simulate regular MK82's weight and performance without the bang) I've heard the bombs actually go through the earth, follow the rockbottom under the dirt and then emerge further away from the impact hole... The bombs carry SERIOUS amounts of energy, and if the bomb keeps its shape relatively intact, it should bounce up again like a pingpong ball if it doesn't dig into the ground. Just saying that considering the amount of energy these carry, it should be enough to launch it upwards again. BUT I agree... The bombs in IL-2 CloD seem to bounce up without any energy loss that would normaly be absorbed by the ground and deducted from the bomb as it "skips" across the landscape. Normally I'd say the bomb would dig itself slightly into the ground, deforming it before skipping further, now with much less energy than it initially had. So yes, I think it needs to be tuned a little down per "skip". |
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