Adding too much logs is not very good for server side .
A way to lock a certain quantity of skins or well define skins type is maybe a good implementation this way the server has to deal with only a small quantity of acceptable skins for the the given server missions.. I did explain this in some other thread at UBI..
The actual skin method is not good to much graphics exchange instead of just numbers or skin names ( can be good ), when the server as skins on and open to public there is no limitations and the server get out of hand on size..
I have on HISTORIA server 10 Gb of onliner skins.. this must stop too much graphics exchanges multiply this by the quantity of players and players to the server.. lots of traffics.
Now i think Oleg said that will change with SOW.. that is a great news.
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