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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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After playing a few hours with the game, it is obvious that buildings produce the huge problem in the game's performance.
I don't know if you do have a solution to make the game playable with current buildings, but if not, I think it's time to discuss alternatives. I don't know what these may be, but I'm even ready to accept much-much smaller cities if this makes the game playable. I understand that you want to offer everything, but please keep in mind that combat flying experience is above all and if we can't get this because 1.000.000 static buildings load and produce performance issues, then it's time to choose performance over beauty. I believe that for the next couple of years (until new hardware's ever increasing rough power solves programming or other issues) we could all live by flying a game with smaller cities. What can't we live with, is a game where we'll be experiencing stutters all the time. I know that things are getting better and I even managed a dogfight of 6vs6 over sea without stutters, but that is not what I want. I think that all of us want more. We want to be able to simulate huge raid attacks. We want to experience 50 or 60 planes in the air, fighting like there's no tomorrow. And in the end, we don't care whether Big Ben is in London if every time we aim to an enemy he disappears in a crescendo of video hick-ups. Solutions might be many, you know better, please consider them and don't forget that if someone with a brand new pc can't play the game as it should, then you're already out of the market. PS. Needless to say that if solution of current problems with current status is really near, then we'll all wait. But please don't make us wait another couple of years - it will be a nightmare. |
#2
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You did not try the recent patch, right? It made the game very playable even on my ancient videocard in native resolution but with reduced shadows, buildings, SSAO and forest of cause, with high textures. 40 fps average online on channel map is great.
What are you talking about? Do you run IE in background when flying or do not defragment after every patch? |
#3
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FYI the system is i-2500k, ati hd6850, 6gb ram, win7 64bit and I play on a combination of high and low settings. Haven't turned SSAO off, but I don't expect to play on lowest settings with a brand new pc. It has to be playable perfectly well in such a system. PS. With this system I can play on highest video settings any other modern game without a simple problem. |
#4
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#5
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Or shadows low...the high/med setting is an FPS hog
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#6
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They did a wonderful job in RoF and Ive no doubt CoD will get there too....
They both had similarly difficult births and RoF has certainly turned out to be a thing of beauty .... So what Ive done is taken a chill pill ... got myself a copy of RoF and I will come back to CoD in 6 months or so when it too will have blossomed... If you dont want to pay money to be a beta tester you do have a choice you know .... ![]() |
#7
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??
I have shadows on or off. |
#8
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Why do you think so?
Quote:
http://forum.1cpublishing.eu/showthread.php?t=21673 This game is built with 2015 in mind and will run well on 2015 hardware when all "modern" games are forgotten. imho |
#9
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how are you setting Shadows to Low?
__________________
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#10
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I've achieved 130+ planes in a furball so far without detrimental effect to FPS, over land. 188 planes was too much. ParaB has had around 150+ before he saw slowdowns. Next test will be over London.
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