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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-17-2011, 09:17 AM
ReconNZ ReconNZ is offline
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Posts: 114
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Patch is great! FPS and stuttering much better -

Errors still outstanding: (that i can remember at the moment)

- Spit Mark 1 reverts to cruise throttle setting after takeoff with CEM off

- Multiplayer interface - no way of telling what time of day it is in the server before you join - we may not want to play night missions

- Multiplayer Interface - no way of seeing who is on what team in the server so you can join to keep teams even

- Multiplayer client interface defaults to LAN selection - INTERNET would be better

- QMB still doesnt let you choose weapon layouts for your planes

- Some stuttering still present

I'll post more as i remember them - hopefully these are all easy fixes.
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  #2  
Old 04-17-2011, 09:26 AM
Flanker15 Flanker15 is offline
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Jumping the camera through the enemy aircraft quickly when they're spaced out can crash the game now. Only bug so far in an otherwise great patch.
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  #3  
Old 04-17-2011, 09:40 AM
FS~Hawks FS~Hawks is offline
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Brakes and other axis control dont work on British planes.
They do on German aircraft.
No weep warning if it's on and working or not

ANDx3 2.8g 4g RAM
ATI 4850 HD
Win 7 HP 64bit

Last edited by FS~Hawks; 04-17-2011 at 09:43 AM.
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  #4  
Old 04-17-2011, 09:43 AM
Kankkis Kankkis is offline
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Quote:
Originally Posted by FS~Hawks View Post
Brakes and other axis control dont work on British planes.
They do on German aircraft.
No weep warning if it's on and working or not
There is no differential brakes on hurri and spit, use b instead
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  #5  
Old 04-17-2011, 11:02 AM
Moezilla Moezilla is offline
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FPS and stuttering improved with beta patch.

However now getting CTDs which never happened with any previous build. My gut feeling is that they occur when there's a LOD switch and new textures are loaded. But it could just be coincidence and the fault is more general and connected to the new texture manager or something entirely different I don't know, lol, you're the developers!

There were 5 crashes since the patch was installed. I compared each .NET runtime dump with Winmerge and they are identical. Each one shows this:

Code:
Application: Launcher.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.Reflection.TargetInvocationException
Stack:
   at System.RuntimeMethodHandle._InvokeMethodFast(System.IRuntimeMethodInfo, System.Object, System.Object[], System.SignatureStruct ByRef, System.Reflection.MethodAttributes, System.RuntimeType)
   at System.RuntimeMethodHandle.InvokeMethodFast(System.IRuntimeMethodInfo, System.Object, System.Object[], System.Signature, System.Reflection.MethodAttributes, System.RuntimeType)
   at System.Reflection.RuntimeMethodInfo.Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo, Boolean)
   at System.Delegate.DynamicInvokeImpl(System.Object[])
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
   at System.Windows.Threading.DispatcherOperation.InvokeImpl()
   at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(System.Object)
   at System.Threading.ExecutionContext.runTryCode(System.Object)
   at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode, CleanupCode, System.Object)
   at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
   at System.Windows.Threading.DispatcherOperation.Invoke()
   at System.Windows.Threading.Dispatcher.ProcessQueue()
   at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
   at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
   at System.Windows.Threading.Dispatcher.InvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
   at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
   at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
   at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
   at System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame)
   at AP9wCW2FvcllVvheGMp.mUneEX2pyKjk8Iw3C66.JTm2u1My4G7()
   at 9i0ieD2xV3vXGAmqlmL.BxYNQL2wg67OCFGEde3.tSuIdoton0CC2J2A9X3e(System.Object)
   at 9i0ieD2xV3vXGAmqlmL.BxYNQL2wg67OCFGEde3.BCVjupJrgHY(9i0ieD2xV3vXGAmqlmL.BxYNQL2wg67OCFGEde3, System.String[], System.String, System.String)
   at wL55x3Ne14YNTY9Ts2M.wg85OyNvygcfjBvDied.Tht7aGWctSr(System.String[])
   at maddox.Launch.Program(System.String[])
   at Launcher.Program.Main(System.String[])
The accompanying 5 Application Error dumps were also identical for "Faulting Module Name", "Exception Code:" and "Fault Offset".

Code:
Faulting application name: Launcher.exe_Launcher, version: 1.0.0.0, time stamp: 0x4d6e3d08
Faulting module name: KERNELBASE.dll, version: 6.1.7601.17514, time stamp: 0x4ce7bafa
Exception code: 0xe0434352
Fault offset: 0x0000b727
Faulting process id: 0x10ec
Faulting application start time: 0x01cbfc7774ed150f
Faulting application path: e:\games\steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe
Faulting module path: C:\Windows\syswow64\KERNELBASE.dll
Report Id: e844c41d-6872-11e0-a4ae-00241dcfe9f5
Enjoying the simulation a lot until these crashes started. Keep the realism!
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Last edited by Moezilla; 04-17-2011 at 11:09 AM.
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