Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads

Technical threads All discussions about technical issues

Reply
 
Thread Tools Display Modes
  #1  
Old 04-16-2011, 03:00 PM
FlushMeister FlushMeister is offline
Approved Member
 
Join Date: Oct 2010
Location: Sweden/Seattle
Posts: 57
Default

So on a hexacore machine it's: 1+2+4+8+16+32=63 ?

Thanks

Quote:
Originally Posted by maclean525 View Post
Affinity Mask works like this:

Each core is one bit of an 8 bit byte. So if you have 8 cores:
11111111

Here's how you calculate those affinity mask numbers:
128 64 32 16 8 4 2 1

So if you wanted the game to use only the first two cores you would set it to 1+2=3. If you wanted it to use all 4 cores on a quad core machine it would be 1+2+4+8=15.

From my experience with other games, hyperthreading on a quad-core is counter-productive so turn it off. In addition freeing up the first core for windows seems to reduce micro-stutters (in other games I'm talking about here like FSX)

I've found 14 to be the sweet spot for my system (using cores 2,3,4 core 1 free for windows)
Reply With Quote
  #2  
Old 04-16-2011, 03:35 PM
BrassEm's Avatar
BrassEm BrassEm is offline
Approved Member
 
Join Date: Oct 2007
Location: Australia
Posts: 56
Default

Quote:
Originally Posted by FlushMeister View Post
So on a hexacore machine it's: 1+2+4+8+16+32=63 ?

Thanks
Yes, you got it! (111111 binary to decimal conversion = 63)

Good to see you around again Flushy!
__________________
i7-3930K@3.2Ghz&H100liquid|ASUSP9X79Deluxe&GTX680/OC|32GBGSkillPC2400|2TBRaid0|Antec1200&1200WTruePo wer|ASUSGV278H-3D|SBX-FiT-Pro|TurtlebeachDPX21|Win7-64U|G-15&G-25|TrackIR5|MSFFB2|CHPROThrottle|SaitekPedals|VRin sightFMyoke-modified,MCPIIBoeingcombo&CDUII|GoFlightThrottle|A rduinoUno&MegaI/F's|SAASseat.
Reply With Quote
  #3  
Old 04-16-2011, 03:50 PM
touchdown42 touchdown42 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 26
Default

Well,

at least for me it doesn't work.
I changed it to 14 but still my first core does most of the work.

2600K Hyper threading disabled
Reply With Quote
  #4  
Old 04-16-2011, 05:02 PM
322Sqn_Dusty's Avatar
322Sqn_Dusty 322Sqn_Dusty is offline
Approved Member
 
Join Date: May 2010
Location: the Netherlands
Posts: 214
Default

the ; in front of it is removed i assume. Does it save it or does steam put the files back to original?
Reply With Quote
  #5  
Old 04-16-2011, 05:01 PM
FlushMeister FlushMeister is offline
Approved Member
 
Join Date: Oct 2010
Location: Sweden/Seattle
Posts: 57
Default

Hey m8! Thanks a lot man I have another 10 years of my life dedicated for this sim How bout you?


Quote:
Originally Posted by BrassEm View Post
Yes, you got it! (111111 binary to decimal conversion = 63)

Good to see you around again Flushy!
Reply With Quote
  #6  
Old 04-16-2011, 05:32 PM
BrassEm's Avatar
BrassEm BrassEm is offline
Approved Member
 
Join Date: Oct 2007
Location: Australia
Posts: 56
Default

Quote:
Originally Posted by FlushMeister View Post
Hey m8! Thanks a lot man I have another 10 years of my life dedicated for this sim How bout you?
Only for the rest of my life! It just keeps getting better and better. The pits seem to be really squared away this time round too, (Slotted screw heads and all!)
__________________
i7-3930K@3.2Ghz&H100liquid|ASUSP9X79Deluxe&GTX680/OC|32GBGSkillPC2400|2TBRaid0|Antec1200&1200WTruePo wer|ASUSGV278H-3D|SBX-FiT-Pro|TurtlebeachDPX21|Win7-64U|G-15&G-25|TrackIR5|MSFFB2|CHPROThrottle|SaitekPedals|VRin sightFMyoke-modified,MCPIIBoeingcombo&CDUII|GoFlightThrottle|A rduinoUno&MegaI/F's|SAASseat.
Reply With Quote
  #7  
Old 04-18-2011, 06:52 PM
MegOhm MegOhm is offline
Approved Member
 
Join Date: Jan 2011
Location: SoCal Wine Country
Posts: 142
Default

Quote:
Originally Posted by FlushMeister View Post
So on a hexacore machine it's: 1+2+4+8+16+32=63 ?

Thanks
Yeah, what he said. So on a hexacore machine it's: 1+2+4+8+16+32=63 ?
Anyone have an answer for this? With an i7 980X extreme is there really any point in turning off Hyperthreading? I mean I would love to optimize but it is running prettty good right now. Guess more is always better? Nah, sometimes that isn't true.

Intel Core i7-980X Extreme(12MB L2 Cache, 3.33GHz), 12GB DDR3 SDRAM,1333MHZ, 6x2GB, ATI Radeon HD5970, Sound Blaster X-Fi Titanium, 2TB Serial ATA 2 Hard Drive 7200 RPM, Windows 7 Home Premium, 64bit, 52" Panasonic Plasma, Logitech G930 wireless Surround Sound Headset, TM H.O.T.A.S.

Last edited by MegOhm; 04-18-2011 at 06:55 PM.
Reply With Quote
  #8  
Old 04-18-2011, 09:52 PM
JG14_Jagr JG14_Jagr is offline
Approved Member
 
Join Date: Mar 2011
Posts: 433
Default

Since the patch I am sure the multicore support is working, and I think it works regardless of the settig you have.. I left mine with the semi colon in front and all 4 cores worked fine...
__________________
MSI P67A-65D
Intel i5 2500K @ 4.2 Gig
8 Gigs Corsair DDR3 1600 RAM
XFX 6970 Video Card
Win7 64 Bit Home Ed
ATI 12.3 Driver Package
WD Caviar 7600 RPM HDD
ATI CCC at DEFAULT settings
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:45 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.