It varies enormously, it depends on the size of the rudder and the aerodynamic qualities of the aircraft. The extra 300 has a very powerful oversized rudder and is very sensitive, whereas your standard cessna requires lots of kick to over-do the rudder, this is due primarily to its rather fat side profile (of the aircraft). I can not comment with any authority on the types in the game, however I would expect somewhere in between for the fighters.
One other aspect to consider is rudder authority is directly linked to airspeed. The spitfire for example flying at 300mph would certainly require quite a force to make large rudder deflections. This of course is a desirable property as at speed the effects on the aircraft are increased proportionally.
Rudder is an incredibly difficult affair on a simulator really as you can not feel the change in pressures nor the seat-of-your-pants feel when your flying with a slip or skid. Real aircraft in this respect are easier than simulated ones!
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