Quote:
Originally Posted by Urufu_Shinjiro
I think you have it close but a little skewed. I think the game was pretty close to ready, in fact real close to where Oleg and crew wanted it to be for release, then Ubi sprang this epilepsy requirement on them and in any code this complex you're likely to break a whole bunch of stuff if you have to hack a feature in at the last minute. I think they were 100% forced to add this filter/make significant engine changes to meet the epilepsy requirement at the 11th hour and were given zero extra time to make it work. That would certainly explain Olegs youtube remarks about leaving game development, how frustrated would you be if you were nearing the release of all your labors and the result looked pretty damn good, then your contractual partner forced game breaking changes on you with no time to do it right or even make it work before release?
Yep, that's why Ubi forced Olegs hand regardless of the state of the product after the last minute epilepsy surprise.
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I don't think Ubisoft is to blame for the Epilepsy issue. This has been a practice with Ubisoft for several years.
If Oleg signed on with a publisher, then it would be the Oleg's fault for not reading these requirements, and subsequently setting the wrong release date - again, a management mistake.
Luthier also had
officially said that Ubisoft wasn't at fault.