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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-13-2011, 02:51 PM
David Hayward David Hayward is offline
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Does that mean it was developed on (out)dated hardware and why doesn't it run on that hardware then?
It's not working properly on all hardware because it has lots of bugs. That seems pretty obvious.
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Old 04-13-2011, 02:57 PM
the Dutchman the Dutchman is offline
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It's not working properly on all hardware because it has lots of bugs. That seems pretty obvious.
Which wasn't obvious to the dev's???
Did they not test it on multiple hardware config's?
On what hardware systems was it developed?
Did they not notice the bugs on their systems?



All water under the bridge,i know,just hoping they get it right!
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Old 04-13-2011, 03:08 PM
David Hayward David Hayward is offline
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Which wasn't obvious to the dev's???
Did they not test it on multiple hardware config's?
On what hardware systems was it developed?
Did they not notice the bugs on their systems?



All water under the bridge,i know,just hoping they get it right!
I have no idea why they didn't test every configuration possible. Wait, yes I do. It isn't possible.

They also got hit with the epilepsy issue late in the process. I think they broke a bunch of things trying to get the game to pass the epilepsy test.
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Old 04-13-2011, 03:15 PM
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Ailantd Ailantd is offline
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It is more easy than that. Publisher ( Ubi or 1C, I don´t know ) force a release date, so the game is not well finished yet. There are so many unfinished or hurry finished things and lack of optimization... of course beta testing has been minimun or nothing at all. All this can be seen in the whole game. But is only a matther of time that all this become optimiced and polished. They are working really hard now that the game is out. Be patient, this sim is going to be the new landmark in fligh sims as original IL2 was. All the potential is there. For now you need to know that you are a betatester, and I´m fine with that.
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Old 04-13-2011, 03:24 PM
Strike Strike is offline
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Yeah, I bet Michelangelo carved out a piece of stone that resembeled the basic proportions of a man before he turned it into David
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Old 04-13-2011, 03:42 PM
Rattlehead Rattlehead is offline
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The funny thing is, there are games that are developed for a console that contain many, many bugs, sometimes game breaking bugs.

Anyone play Test Drive Unlimited 2 on the Xbox 360? That game was broken beyind belief, yet it was still released...and this on a system where the hardware has been static for nearly 6 years.

What was Polyphony Digital doing with Gran Turismo 5 for what was it? Five years?
The game has non-existent AI and on many fronts the game was a big, big letdown. This with Sony's money funding the project...also on a system where the hardware had remained static for years and years.

Devs don't have it easy, especially PC devs devloping a complex game like this on a system with about 100,000 possible configurations. I don't envy them their job. (Although I'd love it, if you know what I mean.)
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Old 04-14-2011, 04:26 AM
Avimimus Avimimus is offline
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The funny thing is, there are games that are developed for a console that contain many, many bugs, sometimes game breaking bugs.
IMHO, I got Call of Juarez 2 (BiB) based on the original. Little did I know I was getting a console port which had essentially removed all of the features which made me enjoy the original.

To make matters worse, there is a certain level where you get shot through the back of the carriage - I tried it several times - each time three shots through the back wall (no chance to fire back). To make matters worse, they essentially removed the ability to handle saved games...
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Old 04-13-2011, 04:01 PM
kalimba
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Originally Posted by David Hayward View Post
I have no idea why they didn't test every configuration possible. Wait, yes I do. It isn't possible.
Well its possible now, since they sold us the game...

Salute !
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Old 04-13-2011, 04:16 PM
angrueo angrueo is offline
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In this case, my opinion is that it is pretty clear that this game has been a forced release (no matter whether was finished or not). For today, game market stablish two or three profitable release dates over the year. The best date is in christmas, the second early october, and the third is mid-late march.

So, Ubi wanted this game released in the first quarter of fiscal year, on the basis that the main core of the game was done.
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Old 04-13-2011, 05:10 PM
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Urufu_Shinjiro Urufu_Shinjiro is offline
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Originally Posted by recoilfx View Post
The devs got hit with the epilepsy issue because the development was mismanaged. The team simply didn't have time to sort out everything that's been on Ubisoft's QA list when the chopping time came.

I don't mean that there are no talents in the team, but from a management point of view - they didn't make good decisions as to which features to pursue/refine in a given amount of time and funds.

They've bitten more than they can manage - time and money ran out. The blame lies, unfortunately, on Oleg and Luthier. They were the ultimate decision makers. I just hope that the team has enough cash flow from loyal fans to follow through.
I think you have it close but a little skewed. I think the game was pretty close to ready, in fact real close to where Oleg and crew wanted it to be for release, then Ubi sprang this epilepsy requirement on them and in any code this complex you're likely to break a whole bunch of stuff if you have to hack a feature in at the last minute. I think they were 100% forced to add this filter/make significant engine changes to meet the epilepsy requirement at the 11th hour and were given zero extra time to make it work. That would certainly explain Olegs youtube remarks about leaving game development, how frustrated would you be if you were nearing the release of all your labors and the result looked pretty damn good, then your contractual partner forced game breaking changes on you with no time to do it right or even make it work before release?

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Originally Posted by angrueo View Post
In this case, my opinion is that it is pretty clear that this game has been a forced release (no matter whether was finished or not). For today, game market stablish two or three profitable release dates over the year. The best date is in christmas, the second early october, and the third is mid-late march.

So, Ubi wanted this game released in the first quarter of fiscal year, on the basis that the main core of the game was done.

Yep, that's why Ubi forced Olegs hand regardless of the state of the product after the last minute epilepsy surprise.
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