Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #271  
Old 04-12-2011, 10:58 AM
janpitor janpitor is offline
Approved Member
 
Join Date: Feb 2010
Posts: 122
Default

The FPS is slightly higher than before. Still unplayable at 1920x1080 at whatever setting (low fps max 40 over water, 20 london, heavy stutters). At 1600x900 significantly better. Playabe at medium settings...low over a small town around 30-35 fps, london cca 20-27, water 50-60.
But, again whatever settings the stutter especially low over land is significant but less pronounced. Low/high settings dont do much difference, with high it is slightly worse.

THE BIGGEST ISSUE...nvidia control pannel cant see the sim, so I cant try to set anything (especially AA and AF and vertical synchronisation)

THE GPU is rarely at full power (only in london at 1920x1080 and high settings. usually around 53%max)

THE CPU is also somewhere 20 - 30% max (even the first core doesnt come more than 50). Seems the game isnt utilising even one core.

Affinitymask to 14 helped a little with fps/stutter, but the cpu isnt going higher

I have aero switched off...just in case, because i didnt see much difference

I use the first 2 series nvidia drivers (257.xx?). Did you people see better results with newer drivers? (did it help with nvidia control pannel?)

Also the logitech G940 manager cant seem to recognize the game. The centering force sometimes works and sometimes not.

I use Freetrack and all FPS was recorded by fraps.
Tested with tiger moth free flight over england.

My rig:
i5-450 oc 4GHz
4GB RAM 1600 7-7-7-24
GTX480 stock (1,5GB)
SSD AHCI mode for WIN 7 64b Enterprise
Another SSD IDE mode for sims (IDE mode made a big difference in stutters not only in il2 but also A-10)
Pagefile on WD caviar green i dont remember 4 or 6 GB
Reply With Quote
  #272  
Old 04-12-2011, 12:49 PM
grunge grunge is offline
Approved Member
 
Join Date: Apr 2011
Location: Budapest, Hungary
Posts: 38
Default

Quote:
Originally Posted by janpitor View Post
The FPS is slightly higher than before. Still unplayable at 1920x1080 at whatever setting (low fps max 40 over water, 20 london, heavy stutters). At 1600x900 significantly better. Playabe at medium settings...low over a small town around 30-35 fps, london cca 20-27, water 50-60.
But, again whatever settings the stutter especially low over land is significant but less pronounced. Low/high settings dont do much difference, with high it is slightly worse.

THE BIGGEST ISSUE...nvidia control pannel cant see the sim, so I cant try to set anything (especially AA and AF and vertical synchronisation)

THE GPU is rarely at full power (only in london at 1920x1080 and high settings. usually around 53%max)

THE CPU is also somewhere 20 - 30% max (even the first core doesnt come more than 50). Seems the game isnt utilising even one core.

Affinitymask to 14 helped a little with fps/stutter, but the cpu isnt going higher

I have aero switched off...just in case, because i didnt see much difference

I use the first 2 series nvidia drivers (257.xx?). Did you people see better results with newer drivers? (did it help with nvidia control pannel?)

Also the logitech G940 manager cant seem to recognize the game. The centering force sometimes works and sometimes not.

I use Freetrack and all FPS was recorded by fraps.
Tested with tiger moth free flight over england.

My rig:
i5-450 oc 4GHz
4GB RAM 1600 7-7-7-24
GTX480 stock (1,5GB)
SSD AHCI mode for WIN 7 64b Enterprise
Another SSD IDE mode for sims (IDE mode made a big difference in stutters not only in il2 but also A-10)
Pagefile on WD caviar green i dont remember 4 or 6 GB

Try to overclock the GPU let's say by 1 MHz, maybe it will run then at full speed. Lot of ATI users reported such behaviour. I can try it myself later, after US release I'll gonna buy the sim too. Lets hope this will be sorted till End of April!
Reply With Quote
  #273  
Old 04-12-2011, 01:39 PM
silvio melani silvio melani is offline
Registered Member
 
Join Date: Apr 2011
Posts: 2
Default It was better the unpatched version

Does someone among you, guys, know the way to restore the unpatched version of the game? Sometimes before the program worked, now not at all...
Thx!
Reply With Quote
  #274  
Old 04-12-2011, 05:59 PM
Triggaaar Triggaaar is offline
Approved Member
 
Join Date: Sep 2010
Posts: 535
Default

Quote:
Originally Posted by luthier View Post
We'll be looking into this aggressively and by Monday should have either a hotfix or a rollback for the affected users. My apologies to everyone affected.
How's this hotfix going Luthier?

Thanks
__________________
i7 930 @ 4.0 GHz - 6 Gig ram @ 1600 - AMD 6970 2 gig
Win 7 64 bit on 1st HDD (7200rpm) - Steam on 2nd HDD (7200rpm)
TrackIR 3 with vector exp - MSFF2 - Native res 1680 x 1050
Reply With Quote
  #275  
Old 04-12-2011, 06:10 PM
janpitor janpitor is offline
Approved Member
 
Join Date: Feb 2010
Posts: 122
Default

Quote:
Originally Posted by grunge View Post
Try to overclock the GPU let's say by 1 MHz, maybe it will run then at full speed. Lot of ATI users reported such behaviour. I can try it myself later, after US release I'll gonna buy the sim too. Lets hope this will be sorted till End of April!
I have maximum frequencies, but the GPU load measured with GPUZ goes to about 53%.
Reply With Quote
  #276  
Old 04-13-2011, 05:48 AM
grunge grunge is offline
Approved Member
 
Join Date: Apr 2011
Location: Budapest, Hungary
Posts: 38
Default

Quote:
Originally Posted by janpitor View Post
I have maximum frequencies, but the GPU load measured with GPUZ goes to about 53%.
Ok m8, now i'm understanding so the game simply don't uses all of the recources? No wonder that it runs rusty..
Reply With Quote
  #277  
Old 04-13-2011, 08:53 AM
Pluto Pluto is offline
Approved Member
 
Join Date: Oct 2010
Posts: 268
Default

... why does multicore support need to be patched in this sim, like so many other things that should already work without the need for a patch?

This sim is in development for many years now, was it not clear years ago that it would use/need multicore cpu support for smooth performance?

All in all I rather have the impression that Ubisoft released a half finished game/sim. Considering the money you spend on the collectors edition this is insolent!

That`s as if you buy a car without wheels and the dealer tells you: "well, the wheels you will get later - maybe, lets wait and see".
Dammit! F... Ubisoft!

Last edited by Pluto; 04-13-2011 at 08:58 AM.
Reply With Quote
  #278  
Old 04-13-2011, 09:19 AM
Fjordmonkey Fjordmonkey is offline
Approved Member
 
Join Date: Apr 2011
Location: Larvik, Norway
Posts: 350
Default

Quote:
Originally Posted by Pluto View Post
... why does multicore support need to be patched in this sim, like so many other things that should already work without the need for a patch?

This sim is in development for many years now, was it not clear years ago that it would use/need multicore cpu support for smooth performance?
There's many reasons as to why this wasn't implemented before launch, one of which might be time/budget-restraints. When those hit, compromises must be made. For all we know, that might have been one of them.

Quote:
Originally Posted by Pluto View Post
All in all I rather have the impression that Ubisoft released a half finished game/sim. Considering the money you spend on the collectors edition this is insolent!

That`s as if you buy a car without wheels and the dealer tells you: "well, the wheels you will get later - maybe, lets wait and see".
Dammit! F... Ubisoft!
Your comparison is flawed. A car needs wheels to work, whereas a game isn't 100% dependant on having mulitcore-support to function.
Reply With Quote
  #279  
Old 04-13-2011, 09:23 AM
bongodriver's Avatar
bongodriver bongodriver is offline
Approved Member
 
Join Date: Mar 2011
Location: United Kingdom
Posts: 2,546
Default

I wonder how many more consumer goods this sim will be compared to?
Reply With Quote
  #280  
Old 04-13-2011, 09:49 AM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

in cockpit view, the (RPM, Speed, etc) gauge needles are rather bouncy... but in wonder woman view, they are all rock steady.
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4

Stand alone Collector's Edition
DCS Series



Even duct tape can't fix stupid... but it can muffle the sound.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:43 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.