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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-07-2011, 11:13 AM
Doc_uk Doc_uk is offline
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Join Date: Mar 2011
Location: UK, Alton, Hampshire
Posts: 722
Default Beta Patch-Good/Bad. All discussions here please.

Well alot of the stuttering has now gone,
Just checked the free flight channel mission, a Very good improvement
Back for more testing
Also all my resolotions are now showing up in options, did you fix this?

Regards
Josh

Last edited by KG26_Alpha; 04-07-2011 at 06:06 PM. Reason: Threads merging
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  #2  
Old 04-07-2011, 12:08 PM
ChocsAway ChocsAway is offline
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Join Date: Mar 2011
Location: Devon UK
Posts: 85
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Hi Josh,

What are your system specs? No improvement for me with the patch unfortunately. Still lots of stuttering/micro freeze over land and very little if any fps gain.

Q9550@3.8
GTX480
4GB ram
Running at 1680x1050
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  #3  
Old 04-07-2011, 12:11 PM
FZG_Immel FZG_Immel is offline
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Join Date: Apr 2011
Posts: 56
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Quote:
Originally Posted by ChocsAway View Post
Hi Josh,

What are your system specs? No improvement for me with the patch unfortunately. Still lots of stuttering/micro freeze over land and very little if any fps gain.

Q9550@3.8
GTX480
4GB ram
Running at 1680x1050
+1
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  #4  
Old 04-07-2011, 12:13 PM
jibo jibo is offline
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Join Date: Mar 2011
Location: Paris
Posts: 230
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what's your resolution doc uk ?
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  #5  
Old 04-07-2011, 12:16 PM
Fuchs's Avatar
Fuchs Fuchs is offline
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Join Date: Oct 2010
Posts: 26
Default

800x600

Quote:
No improvement for me with the patch unfortunately. Still lots of stuttering/micro freeze over land and very little if any fps gain.
same for me

very sad...
__________________
Grâce à la sortie de CloDo, je me suis remis à ROF...
Seven 64 / Core i7 920 4.2Ghz Aircooled / Asus Rampage II Gene / GTX480 @860/ 4Go PC16000DDR3 / FFB2 / G940 / Tir 5 / etc, etc, etc...
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  #6  
Old 04-07-2011, 12:34 PM
jimbop jimbop is offline
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Join Date: Jan 2011
Location: Australia
Posts: 1,064
Default Pre vs post-patch track comparison

I've already posted this question in the beta patch thread but I sense it will get buried pretty quickly in the avalanche of feedback...

Question: should tracks taken pre-patch have performance change post-patch? If so (and I don't see why not) then there is zero FPS change on my rig on a free flight over Dover. Of course, if pre-patch track FPS won't change post-patch then I guess I wasted my time!


pre_vs_post_patch by jimb0p, on Flickr
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  #7  
Old 04-07-2011, 12:34 PM
Hveding Hveding is offline
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Join Date: Mar 2011
Posts: 120
Default Beta Patch. disappointed!

Hey.
The beta patch is out!
Have read the Beta Patch thread and seen that a lot of people got very little performance, or even no performance at all.
I know it's a beta patch, but it's supposed to make some preformance ?
Now im even more worried for the real patch to come... I have the feeling that the real patch will do little preformance to the game. I have installed and tested the game with the patch and the right version. No preformance at all. Got the same fps over water, trees and cities. It's even more stutters now than before... The game crashes... The list goes forever.

Sorry for my bad English.

Patrick
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  #8  
Old 04-07-2011, 12:39 PM
Doc_uk Doc_uk is offline
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Join Date: Mar 2011
Location: UK, Alton, Hampshire
Posts: 722
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I realy have noticed a good improvment
And for a laptop, its starting to look very good as well in game
Ive also noticed this ProcessAffinityMask=2 has gone back to default, i had it on 15, for 4 cores
Maby 15 was wrong

Specs
Samsung R780
Key Specs
Product type Desktop replacement
CPU type Core i5-430M
OS family Microsoft Windows
Operating system Windows 7 64 bit
Processor type Core i5-430M
Processor manufacturer Intel
Clock speed 2.26 GHz
Video Output
Graphics processor Nvidia GeForce GT 330M
RAM installed 8 gig DDR3
Storage Hard Drive
Hard drive size 500 Gb

[BOB]
EpilepsyFilter=0

[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=0
SaveAspect=0
Render=D3D9_0
width=1280
height=720
ColourBits=32
FullScreen=1
ChangeScreenRes=1
Frequency=60

[NET]
speed=100000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=16
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=0
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=0

[rts]
tickLen=30
;ProcessAffinityMask=2
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=0
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=1
LandDetails=1
Sky=3
Forest=-1
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=1
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=-1
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=-1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=1
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=0
MeshStaticsDetail=2
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.FastTransparency=1

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=1
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  #9  
Old 04-07-2011, 12:46 PM
Ali Fish
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Posts: n/a
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i absolutely agree 100%. Ive lost confidence in this 99%
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  #10  
Old 04-07-2011, 12:47 PM
Opitz
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Doc_uk View Post
I realy have noticed a good improvment
And for a laptop, its starting to look very good as well in game
Ive also noticed this ProcessAffinityMask=2 has gone back to default, i had it on 15, for 4 cores
Maby 15 was wrong

Specs
Samsung R780
Key Specs
Product type Desktop replacement
CPU type Core i5-430M
OS family Microsoft Windows
Operating system Windows 7 64 bit
Processor type Core i5-430M
Processor manufacturer Intel
Clock speed 2.26 GHz
Video Output
Graphics processor Nvidia GeForce GT 330M
RAM installed 8 gig DDR3
Storage Hard Drive
Hard drive size 500 Gb

[BOB]
EpilepsyFilter=0

[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=0
SaveAspect=0
Render=D3D9_0
width=1280
height=720
ColourBits=32
FullScreen=1
ChangeScreenRes=1
Frequency=60

[NET]
speed=100000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=16
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=0
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=0

[rts]
tickLen=30
;ProcessAffinityMask=2
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=0
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=1
LandDetails=1
Sky=3
Forest=-1
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=1
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=-1
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=-1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=1
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=0
MeshStaticsDetail=2
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.FastTransparency=1

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=1
Yup... 1280x780... that's it...
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