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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-27-2008, 02:47 PM
Blackdog_kt Blackdog_kt is offline
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I was thinking about it too. As it already is in IL2, when you open the map the mouse stops moving the view around and a pointer comes up for manipulating the map.

This could be expanded a bit for BoB if Mr Maddox wants to help people fly full real (no minimap icon, manual navigation). Maybe a little toolbar on top of the map window with some simple tools and a stopwatch would do the job. It doesn't have to be big and cluttering the view, just a row of small buttons the size of a windows desktop icon or even smaller.

I have had some experience with submarine simulations and i guess we could use the same tools. We probably wouldn't need more than the following: a protractor to measure angles, a compass to draw circles (useful to mark flak range, etc), a ruler to measure distances and a bearing wheel overlay on the cursor (with an on/off toggle) to calculate headings for our waypoints. An eraser and a stopwatch would be nice as well. That's a toolbar of six buttons that could be scaled appropriately and placed on the top of the map window. Of course i don't expect fighters to use it in the middle of combat, but it would be good to have for bombers and fighters could also make a rough flightplan in online play before taking off.

In any case, ideas are plentiful and requests as well. The difference is the way we ask for things. I trust the dev team to deliver a quality simulation and so i won't be demanding things from them. All we should be doing is giving them ideas to improve their new product. If time is available and it can be done, i'm sure they will do it, they want this new venture to succeed just as much as we do, we are on the same team.
I want to thank 1C and Mr. Maddox for years of enjoyment. I believe that SoW will be as much of a welcome shock to the sim world as IL-2 was when it was first released.
  #2  
Old 01-27-2008, 03:28 PM
41Sqn_Stormcrow
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Originally Posted by Avimimus View Post
Yes, my understanding is that there are two factors:
1. You can't model everything (not only does it take time and money, it also requires references)
2. United States courts have ruled so that modeling of most American aircraft requires permission of the company that "merged with"/"holds the trademarks of" for the relevant historic firm. It appears that Oleg was actually sued at one point and had to remove several aircraft from the game and pay to model others.

If you don't like this contact your Veteran's associations...
This is so d*mn annoying. I've heard about this thing, too. As far as I know, Oleg doesn't use materials unavailable for public. If he has to pay for using data in books or internet any scientist who cites another scientist would have to pay for any citation. This is utter nonsense! If so, I would have had to pay a fortune for all the books I used for my master thesis
  #3  
Old 01-28-2008, 06:19 AM
Bobb4 Bobb4 is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
This is so d*mn annoying. I've heard about this thing, too. As far as I know, Oleg doesn't use materials unavailable for public. If he has to pay for using data in books or internet any scientist who cites another scientist would have to pay for any citation. This is utter nonsense! If so, I would have had to pay a fortune for all the books I used for my master thesis
I agree with you, imagine FW, ME or Hienkel demanding money to use their name and flight model data...
For me a company that has these types of policies should be producing their own flight sims or else stay out of the virtual world!
Another thought would be maybe they produced crap planes and the Il2 sim showed them up for what they really were.
  #4  
Old 02-04-2008, 09:39 PM
VMF-214_HaVoK's Avatar
VMF-214_HaVoK VMF-214_HaVoK is offline
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Quote:
Originally Posted by Avimimus View Post
Yes, my understanding is that there are two factors:
1. You can't model everything (not only does it take time and money, it also requires references)
2. United States courts have ruled so that modeling of most American aircraft requires permission of the company that "merged with"/"holds the trademarks of" for the relevant historic firm. It appears that Oleg was actually sued at one point and had to remove several aircraft from the game and pay to model others.

If you don't like this contact your Veteran's associations...
I believe the trouble came when the use of the manufacturers name in print such as "Grumman" F6F Hellcat. Had something like F6F or just Hellcat been used I dont think the case is ever made. Thats what I gather from all the speculating rumors over the years.

S!
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  #5  
Old 02-05-2008, 01:18 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by VMF-214_HaVoK View Post
I believe the trouble came when the use of the manufacturers name in print such as "Grumman" F6F Hellcat. Had something like F6F or just Hellcat been used I dont think the case is ever made. Thats what I gather from all the speculating rumors over the years.

S!
Doesn't matter F6F or Hellcat.... even image was prohibited.... Such a true story happened.....
  #6  
Old 02-08-2008, 10:50 PM
tomaz tomaz is offline
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Default Looking forward to BOB:SOW

It's been a long wait but judging from the various model screenshots, BOB looks to be a great game in the tradition of the IL2 series. My colleagues and I are still playing 1946 and have been playing the IL2 series as a group (in various forms) for a few years now. We started in Russia in the early days of the game then moved to the Pacific and are currently in a new incarnation in Normandy.

The damage modelling looks really impressive. I'd like to suggest one thing although I can understand if it is difficult to implement. In IL2 the cockpit gets shot up and bullet holes show in the 'glass' but only on the inside. With all the attention to detail on the damage modelling on the outside will the cockpit glass also show damage from the outside view as opposed to just from the inside view?

All the best,
Tomaz
  #7  
Old 02-08-2008, 11:05 PM
tomaz tomaz is offline
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Default Gameplay question

I know the FM and details will be great in the game so I won't bug you about that anymore.

I'm curious as to the actual gameplay for BOB, particularly for coop online missions. Will it be similar to the IL2 series in that you select your aircraft, read the briefing/map, then start the actual mission? Is the interface basically the same or will it be different in some way?

The reason I ask is that there were obviously a lot of "scrambles" for RAF squadrons and rushing to the planes to get into the air to meet incoming raids etc. Planes were not neatly lined up behind one another on the runway as they are in IL2 but took off in three's and fours beside each other etc. Will this type of thing be incorporated into the gameplay?

thanks,
  #8  
Old 02-09-2008, 12:58 AM
Avimimus Avimimus is offline
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Quote:
Originally Posted by tomaz View Post
Will it be similar to the IL2 series in that you select your aircraft, read the briefing/map, then start the actual mission? Is the interface basically the same or will it be different in some way?

Planes were not neatly lined up behind one another on the runway as they are in IL2 but took off in three's and fours beside each other etc. Will this type of thing be incorporated into the gameplay?
I heard a rumour that the interface will be moddable. Is this confirmed? It would be nice if the 3rd party could create a planning screen where it would be possible to make decisions or minor adjustments (eg. exact altitude) prior to launch. Also will the AI be modifiable?

As for the second question, it is known that this will be a feature, you can even see it in the released videos (taking off using the whole field that is - I don't think anyone knows whether running to your plane will be possible yet).
  #9  
Old 02-09-2008, 01:24 AM
tomaz tomaz is offline
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Default Released videos?

I've only seen the Spitfire/clouds video, there's more???

As to the running to the planes, I didn't mean to imply that (although that would be kinda cool), but more the planes parked around the field and the rush to take off in a messy group as opposed to the neat line up.
  #10  
Old 02-09-2008, 02:25 AM
Avimimus Avimimus is offline
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I know (but I took the opportunity to insinuate it ...I suspect that, if not in BoB in the next release...) Go Oleg!
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