Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-04-2011, 07:07 PM
meplay meplay is offline
Approved Member
 
Join Date: Sep 2010
Posts: 254
Default

Luthier! Much Appreciated!!!

btw does the Horizontal Stabiliser Work

only messin S!
Reply With Quote
  #2  
Old 04-04-2011, 07:08 PM
Tbag Tbag is offline
Approved Member
 
Join Date: Oct 2007
Posts: 238
Default

Thanks Ilya, great news
Reply With Quote
  #3  
Old 04-04-2011, 07:12 PM
Ali Fish
Guest
 
Posts: n/a
Default

good news, nice but brutally realistic humour. lol

so are these updates applicable with the epilepsy filter on or off. doesnt this itself pose a bigger problem for the development here ?
Reply With Quote
  #4  
Old 04-04-2011, 07:16 PM
Anvilfolk Anvilfolk is offline
Approved Member
 
Join Date: Mar 2011
Posts: 141
Default

Great stuff! I'm sure you guys can start taking weekends off With so much new stuff for people to complain about, I'm sure the forum will be busy enough that you don't need to worry about another patch for awhile

Last edited by Anvilfolk; 04-04-2011 at 08:34 PM.
Reply With Quote
  #5  
Old 04-04-2011, 07:17 PM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

Great job luthier and Co! Put those labels back in that FMB! ooo yeah just like that....

Also, PLEASE release some more documentation (especially on the FMB) if possible, fumbling in the dark here.
__________________
Reply With Quote
  #6  
Old 04-04-2011, 07:19 PM
ARGH ARGH is offline
Approved Member
 
Join Date: Apr 2010
Posts: 43
Default

building and tree collisions are very important to immersion and gameplay. also, visible propellar is another important aspect. what are you thoughts on this, luthier?

can you at least offer collision-based buildings and trees in the custom map editor so the community can create multiplayer maps with these? collision engine is in the game i assume and turned off. it won't make a difference in single player missions but in multiplayer people do get creative and use the trees to hide and out-maneuver the opponents.
Reply With Quote
  #7  
Old 04-04-2011, 07:23 PM
Rattlehead Rattlehead is offline
Approved Member
 
Join Date: Sep 2010
Posts: 727
Default

As long as you guys are committed to this sim, I know it will be a big success.
Thanks for the update.
Reply With Quote
  #8  
Old 04-04-2011, 07:32 PM
HenFre HenFre is offline
Approved Member
 
Join Date: Oct 2007
Location: Denmark, Aalborg
Posts: 150
Default

Great to hear Luthier.. Keep up the good work.. This flightsimulator is going to be the best ever thanks to you and your team..
Reply With Quote
  #9  
Old 04-04-2011, 07:34 PM
JG52Uther's Avatar
JG52Uther JG52Uther is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 2,358
Default

Thanks Luthier! For all its bugs,I am LOVING CoD!
Reply With Quote
  #10  
Old 04-04-2011, 07:49 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Thanks for your continued efforts and keeping us in the loop. I'm sure most of us are waiting with baited breath.


Quote:
Originally Posted by Macka View Post
The Alt click windows is fine once you get used to it...its not brain surgery . I think a lot of people neglected to read the manual (it was in the manual wasnt it?) Generally once you have it set up to your liking you don't need to touch it again except on rare occasions. If you reverse, and make the cockpit clicking using Alt it will be harder especially during combat where there is already a higher pilot work load. Thanks for the great update.....keep up the good work.
I'll go ahead and agree with this. The current system is fine and makes a lot of the secondary aircraft controls easily accessible by mouse, instead of having to map dozens more keybindings for things like altimeter calibration or gyro compass alignment.

What would be good to have is some form of extra documentation. This is not a small task so by all means focus on the optimizations first. From the FMB right down to flying specific aircraft, there's a lot of guesswork involved. For example, i can operate the fighters just fine with CEM and temperature effects enabled, but a couple of days ago i spent 10 minutes each on the Ju88 and Blenheim and i couldn't even start the engines

A lot of us are having fun (in the usual flight-simmer masochist way ) trying to figure out things on our own, but it would be good to have even a basic text file for each flyable with the start-up checklist and a generic level bombing checklist for the bombers.

Also, some things may be tied to difficulty settings and we don't know anything about it yet. For example, a lot of people report that level stabilizer isn't working. It could be tied to the "realistic bombing" option in the difficulty settings, but we don't know for sure until we try it (now that's an idea for my daily "discover the features" session )


Finally, since we're all only human and i don't like being ungrateful when you're obviously so engaged in improving the sim, let me say that maybe the entire team should take a break once a week.
Ok, the first round of optimizations was time critical stuff so that when it's released in the western hemisphere it will be able to get positive reviews, but once you get it to a playable state give yourself a break. You know your schedule and what needs to be done better than us, but i'm sure you guys could take each Sunday off once you sort out the optimization patch. It will not only let you rest, it will probably enable you to look at things with a better perspective and be more productive too.

Thanks for making this sim, even with its initial problems it's much deeper and involving than anything before it.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:05 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.