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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Luthier! Much Appreciated!!!
btw does the Horizontal Stabiliser Work ![]() only messin S! |
#2
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Thanks Ilya, great news
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#3
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good news, nice but brutally realistic humour. lol
so are these updates applicable with the epilepsy filter on or off. doesnt this itself pose a bigger problem for the development here ? |
#4
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Great stuff! I'm sure you guys can start taking weekends off
![]() ![]() Last edited by Anvilfolk; 04-04-2011 at 08:34 PM. |
#5
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Great job luthier and Co! Put those labels back in that FMB! ooo yeah just like that....
![]() Also, PLEASE release some more documentation (especially on the FMB) if possible, fumbling in the dark here.
__________________
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#6
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building and tree collisions are very important to immersion and gameplay. also, visible propellar is another important aspect. what are you thoughts on this, luthier?
can you at least offer collision-based buildings and trees in the custom map editor so the community can create multiplayer maps with these? collision engine is in the game i assume and turned off. it won't make a difference in single player missions but in multiplayer people do get creative and use the trees to hide and out-maneuver the opponents. |
#7
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As long as you guys are committed to this sim, I know it will be a big success.
Thanks for the update. |
#8
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Great to hear Luthier.. Keep up the good work.. This flightsimulator is going to be the best ever thanks to you and your team..
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#9
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Thanks Luthier! For all its bugs,I am LOVING CoD!
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#10
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Thanks for your continued efforts and keeping us in the loop. I'm sure most of us are waiting with baited breath.
Quote:
What would be good to have is some form of extra documentation. This is not a small task so by all means focus on the optimizations first. From the FMB right down to flying specific aircraft, there's a lot of guesswork involved. For example, i can operate the fighters just fine with CEM and temperature effects enabled, but a couple of days ago i spent 10 minutes each on the Ju88 and Blenheim and i couldn't even start the engines ![]() A lot of us are having fun (in the usual flight-simmer masochist way ![]() Also, some things may be tied to difficulty settings and we don't know anything about it yet. For example, a lot of people report that level stabilizer isn't working. It could be tied to the "realistic bombing" option in the difficulty settings, but we don't know for sure until we try it (now that's an idea for my daily "discover the features" session ![]() Finally, since we're all only human and i don't like being ungrateful when you're obviously so engaged in improving the sim, let me say that maybe the entire team should take a break once a week. Ok, the first round of optimizations was time critical stuff so that when it's released in the western hemisphere it will be able to get positive reviews, but once you get it to a playable state give yourself a break. You know your schedule and what needs to be done better than us, but i'm sure you guys could take each Sunday off once you sort out the optimization patch. It will not only let you rest, it will probably enable you to look at things with a better perspective and be more productive too. Thanks for making this sim, even with its initial problems it's much deeper and involving than anything before it. |
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