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#41
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yes, but that doesn't mean they can't have both GPU accessing the whole memory (as the memory is on the same card, the accesing speed should be faster than accessing the other GPU's memory via a SLI link).
is highly improbable, but as none of us really knows the way the hardware of dual GPU works, we can't have a say in this. that's why I said we need to dig this up. |
#42
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Each GPU maintains it's own frame buffer, rendering data is duplicated in each frame buffer. VRAM is not pooled.
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#43
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Yeah but the GPU should not be goign at 99 percent the whole time. I have a GTX 580 GPU and it stays pegged at 99 percent the WHOLE time the game is running and it has almost fried my card several times with temps close to 100 degrees celcius.
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#44
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no this is what sli used to stand for. sli now = scalable link interface.
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#45
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I can not find any program to monitor vram usage of an ATI card. MSI Afterburner, GPU-Z do not show it for an ATI. Any suggestions?
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#47
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Edit: beaten to it!
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#48
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yes it does you just have to setup realtime monitoring.
evga precision and msi afterburner are just different versions of rivatuner. here is a link http://www.vgaforum.com/showthread.p...nitoring-Guide or just google rivatuner monitoring guide and figure it out from there. it isn't terribly difficult. if you want to get real fancy then you can setup a profile that sets the clocks to default when no 3d apps are running and another profile to apply an overclocked profile when a 3d app is running and have them apply automagically. *edit* the pics i posted on page 2 show in the upper right hand what real time monitoring looks like. it puts an overlay on the screen when a game is running. you can change that position around too if you like. you can also change the color too. Last edited by madrebel; 04-03-2011 at 09:13 PM. |
#49
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http://msdn.microsoft.com/en-us/libr...=vs.85%29.aspx |
#50
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