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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.) |
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#11
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Little snippets of detail and realism like this are just brilliant.
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#12
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Wow an actual conversation about the actual game, be careful guys, people will think this is a forum! Seriously though, nice info, it'll come in handy. I can't believe the workload on these planes, I feel like I'm really getting the feel for what these guy's had to do to survive (much less get any kills).
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I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
#13
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Aye, the amount of detail on all instruments is insane, from the spinning whiskey compass and the RPM needles oscillating as the prop governor tries to keep the RPM steady, to the airspeed indicator shaking in turbulence and/or terminal speed dives.
By the way, artificial horizons tumble as well during maneuvers. Watch around the 1:00 minute mark here: |
#14
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#15
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I thought while in England you just followed the train lines to the nearest recognisable pub, Then made your back to your airfield as per normal!
Navigation accross the channel is anyones guess? Cheers! |
#16
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One thing I noticed that had amazing detail, was seeing the red fluid in one of the gauges in the training plane shift around from plane movement. (press delete for zoomed in fov of 30 degrees to have a good look)
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#17
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I don't know if we'll get beacons like the ones introduced by the TD patches for IL2 (maybe they were a later development and not present during the BoB), but the manual clearly states that we can use the German blind bombing system. If i'm not mistaken it was called knickebein (excuse my guess at spelling as i don't speak German) and i think it means "limp leg" or something like that. The way it worked was that the bomber "rode" one beam to target via instruments and/or audio cues. The main beam was intersected along 2-3 points by secondary beams identified by separate audio cues, marking the "x minutes to target" points as well as the actual bomb release point. I think it even featured automatic bomb release. The catch? In order for it to be accurate, you had to fly a very specific altitude and speed, which i presume would be TAS (maybe even ground speed to account for wind) and not IAS. The way it works in-game (according to the manual at least) is that the beams are placed from within the FMB, just like the radio beacons in IL2. |
#18
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Maraz |
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