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Technical threads All discussions about technical issues

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  #181  
Old 04-02-2011, 09:37 AM
Bungmiester Bungmiester is offline
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Location: England
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Default Training missions porked

Flown the first two training missions and sight seeing over London.
1 Can,t understand the instructers voice verywell, and he lists his comands to quickly especilly when giving you instructions to take off.
2 When he takes control and lands the aircraft he usually misses the airfield 2 times out of 3 and u end up in a Hedge.
3, Stutters over London and the textures in the tigermoth cockpit for the altimeter and compass are blurred and unreadable unless you zoom right in.
all setting on med
sys spec
E8400 procc 3Ghz
GTX460 1gb latest drivers
mother bd asus P5N-D
8 gig corsair RAM
OS Vista 64bit
all driers up to date
  #182  
Old 04-02-2011, 11:07 AM
adonys adonys is offline
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problems with commands acknowledgement when issuing orders (like in no comm/audio feedback)
  #183  
Old 04-02-2011, 11:35 AM
BigRon77 BigRon77 is offline
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Join Date: Apr 2011
Posts: 4
Default Weird Music Loop.

I noticed Steam showed that I had played for 2 hours which is ridiculous because I have barely been able to get the game to load until a few hours ago.

After exiting the game the music continued on my computer for about three hours. It only stopped when I loaded and exited the game again.

Whilst music was on loop their was no applications in my task manager to shut down for the game. This is why I just let the music run for three hours while I was doing something away from my computer.

When I got back to computer and decided to run the game again and exit it to see if music would stop, I noticed that Steam now recognised that I had played for five hours.

I don't know what this means for the game but I am sure it would be a hard to catch bug, and possibly quite serious.

Just checked my performance in task manager and PF Usage is at 3 GB with only Mozilla Firefox running in applications.

System Specs.

Intel Q9400, GTX 275, XP 32, Gigabyte Mobo,

4 gig DDR2, onboard sound, Acer 1920x1200 LCD Monitor
  #184  
Old 04-02-2011, 11:43 AM
csThor csThor is offline
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Minor issues but still in need to be corrected.

1.) In the game the unit V.(Z)/LG 1 is listed under fighters but it was a destroyer unit. Therefore it needs to be listed under destroyer. Additionally the unit badge is facing the wrong direction on the right fuselage side (wolf's head must look towards the front).

2.) All of I./ZG 2 is missing its Gruppe emblem (see destroyer guide pdf pages 5 - 10).



3.) All of II./ZG 2 is missing its Gruppe emblem (see destroyer guide pdf pages 11 - 15).



Additionally the Gruppe is missing its tactical "A2" code (shown is ZZ).

4.) Stab/ZG 26 and Stab I./ZG 26 show destroyer style markings on the bow. The location is correct but they need to show fighter style markings only in that location (see destroyer guide pdf pages 16 - 21). If that is too complicated remove them entirely from this location.

5.) Kampfgeschwader 1 is showing the stylized signature of GFM von Hindenburg as unit emblem. During the BoB KG 1 did not use a Geschwader badge and the stylized signature was introduced in early 1941 when the Geschwader was reequipped with Ju 88s.

Last edited by csThor; 04-02-2011 at 11:45 AM.
  #185  
Old 04-02-2011, 11:44 AM
SEE SEE is offline
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Input Lag on Axis, stick buttons, headtracking, etc, in game.

Checking feedback on other forums (as well as this one) many are having problems with Saitek products not being recognised or difficulty assigning axis in controls menu.
  #186  
Old 04-02-2011, 12:05 PM
41Sqn_Stormcrow
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I was reported some issues with the antropomorphe setting. It seems that some unvoluntary flickering of some buttons or similar can block the input of buttons actively activated even if only two devices are activated by the player simultaneously.

Perhaps implement a sensitivity threshold that allows very small inputs as long as this feature is activated?
  #187  
Old 04-02-2011, 01:43 PM
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TheGrunch TheGrunch is offline
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  • Gun convergence not part of gun loadout presets?

    Code:
    [Aircraft.SpitfireMkIIa]
      conv _Gun03 Gun.Browning303MkII 100 100
      conv _Gun06 Gun.Browning303MkII 100 100
      conv _Gun00 Gun.Browning303MkII 100 100
      conv _Gun01 Gun.Browning303MkII 100 100
      conv _Gun07 Gun.Browning303MkII 100 100
      conv _Gun02 Gun.Browning303MkII 100 100
      conv _Gun05 Gun.Browning303MkII 100 100
      conv _Gun04 Gun.Browning303MkII 100 100
      belt _Gun03 Gun.Browning303MkII MainBelt 9 11 Residual 18 ResidueBelt 10 9 11 9 11
      belt _Gun06 Gun.Browning303MkII MainBelt 9 11
      belt _Gun00 Gun.Browning303MkII MainBelt 9 11
      belt _Gun01 Gun.Browning303MkII MainBelt 9 11
      belt _Gun07 Gun.Browning303MkII MainBelt 9 11
      belt _Gun02 Gun.Browning303MkII MainBelt 9 11
      belt _Gun05 Gun.Browning303MkII MainBelt 9 11
      belt _Gun04 Gun.Browning303MkII MainBelt 9 11 Residual 18 ResidueBelt 10 9 11 9 11
      beltPreset "AP-I 100m" _Gun03 Gun.Browning303MkII MainBelt 9 11 Residual 18 ResidueBelt 10 9 11 9 11
      beltPreset "AP-I 100m" _Gun06 Gun.Browning303MkII MainBelt 9 11
      beltPreset "AP-I 100m" _Gun00 Gun.Browning303MkII MainBelt 9 11
      beltPreset "AP-I 100m" _Gun01 Gun.Browning303MkII MainBelt 9 11
      beltPreset "AP-I 100m" _Gun07 Gun.Browning303MkII MainBelt 9 11
      beltPreset "AP-I 100m" _Gun02 Gun.Browning303MkII MainBelt 9 11
      beltPreset "AP-I 100m" _Gun05 Gun.Browning303MkII MainBelt 9 11
      beltPreset "AP-I 100m" _Gun04 Gun.Browning303MkII MainBelt 9 11 Residual 18 ResidueBelt 10 9 11 9 11
      weapons 1
    Does this mean that the convergence is universal and cannot be saved individually to different presets?
  • Clicking 'Loadout' for an aircraft that has no guns doesn't take you to the loadout screen, so you can't adjust fuel loads, but bizarrely you must still click 'Exit' twice to exit the Plane screen.
  #188  
Old 04-02-2011, 02:01 PM
flyingblind flyingblind is offline
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Very small glitch in overall scheme of things. When view in mirror crosses a horizon it breaks up into large grey pixels before settling down again.
  #189  
Old 04-02-2011, 02:52 PM
palvas palvas is offline
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Ok,this is a feedback/complain/issue

Campaign
All the pilots when take off speak at the same tame filling my ears and my screen with subtitles (that sometimes dont go away).

Always mission-failure .I can press "next" but i dunno if i did the mission correctly or not.

Sometimes my leader doesn't take off.In the mission where you have to reach your new Spit squadron : tryed to start the mission again,nothing to do. And my plane in automatic just fly around the base waiting for the leader.This happened also in the mission where you have to intercept the damaged bomber and without my leader i could not spot him.

The german campaign has any briefing,any story .Tried the first one and with autopilot,my aircraft didnt follow the rest of the squadron.

Please add some features to the very poor campaign,like a diary with your kills,medals,Pilots KIA or MIA.
  #190  
Old 04-02-2011, 04:04 PM
brp51d brp51d is offline
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After much testing my 95%loading problem occurs mostly when playing a missin with spitfire 1a or 2a. Whenever I set those planes to fly, the mission will not load. Also, I tried to set effects at high. Mission would not load and after exit through task manager and game restart, effects were at medium. Other missisons will also fail to load. However using other planes with medium effects, mission will load about 80% os the time. GRass, foresst amd shdows are off. tried new nvidia drivers 266.58 without effect.

My system is I7@3.9
6 gigs ram
gtx580
onboard sound
win vista 64

fps is very good. 1680x1050 models,landscape high.everything else medium or low,no clouda, no AA.

I think stuttering may be sound related


Further testing-loading missions with Spifire 1a or 2a always fail to load past 95%
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