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#151
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By default the Spit Mk II at least only has Ball, AP, Incendiary and Observer rounds loaded IIRC. You'll have to create a loadout yourself.
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#152
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Hello,
There is a little problem with the blenheim it seems the only aircraft with it the two engines are not sync. the left is at 25 the other 27 or 28 I speak here of the rpm's. It make the plane very difficult to take off with. Have a nice day. Senseispcc ![]() |
#153
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this is not emergency bug!
concerning the map: - to the coord 245740,6 ; 233347,9. bad choice of object! ![]() - coord 244539,7 ; 233055,6 Train are strong...but not enough to pass throught this ![]() ![]() Concerning bridges: - Vehicules pass bridges like this.... ![]() - it is worse when they tow something.... the towing materiel ignore bridges. ![]() concerning pathway: - sometimes when i edit a vehicules to go from point A to point B they follow roads but in some place and with no reason the pathway left the road make a little trip on grass...or water and come back on road... like you can see in this pict...the driver is jesus christ ![]() ![]() |
#154
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Is this only happening on the arcade maps or the Channel map as well?
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#155
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for the bridges it is on all map... for the railroad and the object...it is on channel map... i see too some station radar anthena who are levitating at 2 meters of the ground
i found this bug by hazard...they are maybe some other byt i don't have the time now to visit each centimeters of the map ![]() for info..all screen are taken on channel map |
#156
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Some bombers behave like fighters, for example the Blenheim.
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#157
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After shooting off the tail of a sunderland the rear turret acts like it is still attached instead of falling off with the tail
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#158
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- AI needs an update. They like to spray their guns and don't use short bursts. They also have a real tendency to crash (follow the leader all the way down when it crashes). On other occassions they crash into wingmen or enemy fighters.
- GPU related: gpu does not - always - raise the clock to 3d peformance levels. Stranger still is the fact is when it does, after closing the game and back to the Windows desktop the gpu stays at 100% load and the clock does not step back to, in my case 157MHz. - edit: I'm using Windows 7 64 Home edit.: is it normal when the game starts up, the windows task bar remains visible? Is this a feature or a bug? I would have expected to initialize to full screen and take over the desktop. Rgs, FP
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Intel Core i7 2600 @ default clocks MSI P67A-GD65A Motherboard Vertex2 SSD Raid1 1 Tb data disk 8GB DDR3-1600 MSI Geforce 680GTX @ default clocks Hotas Cougar X-Fi Music Last edited by Fall_Pink?; 04-01-2011 at 08:47 PM. |
#159
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If i start up a Spit,i want to hear a RR Merlin roar,not the same engine sound as in IL2,after 6 years of dev time thats something that could of been implemented.
If i start up a BF109,i want to hear the high pitched sound of a BMW,but no,strangely all the planes sound the same. We all know the utterly ear destroying ingame music of IL2,did you hire the same deaf musician again for COD? All my squadron mates are screaming at the same time,makes me wanna shoot them down, instead of the enemy.... This game will be playable...in 6 months or so... Until then...i geuss. |
#160
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Had a heavy texture loading error when taking off using the quick mission where one starts at an RAF base to fly to France (I don't know the English title of this mission):
![]() I drive on a GTX275, 6GBRAM, i7 920 and Vista 64b SECOND POINT: Today a friend and I tested direct connecting. Worked quite well and we also could climb into the Moth together. Unfortunately we could not find an entry in the key binding control panel how to switch control from back seat to front seat. Help required @Rage: No wonder that you don't hear the real sound of a BMW when sitting in a 109 - it had none ... ![]() Last edited by 41Sqn_Stormcrow; 04-01-2011 at 09:14 PM. |
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