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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 03-31-2011, 08:43 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by GnigruH View Post
So vanilla il2 was full of bugs, glitches and unplayable even for ppl with almighty rigs upon it's release?
No, but i didn't have a monster rig anyway and a lot of the graphics options in IL2 were completely hidden, so even the people with monster rigs couldn't enable it and then say "omg, my FPS is too low".

For good FPS i could only run 10-15 planes and whenever i used the zoomed in gunsight view to fire the rockets, i would get a 1-2 second stutter from the smoke effect. I played it like this for a year or so and it was complex enough (compared to previous offerings) for me to understand that it's unreasonable to expect to run everything at full detail.

I'm not saying CoD is perfect right now. All i'm saying is don't expect to get 100 AI planes in the air on single-player, even after the much needed optimization patches. Multiplayer is another story since probably each plane's physics are calculated on our own PC...maybe that's why the single-player campaign is 50 aircraft for minimum specs but the mutli mode claims to support more.

In any case, even if CoD was bug-free and with good FPS for everyone, it would still be limited to about 50 aircraft in the air for the time being.

I know this is more about overall game experience and not specific to bugs, but that's what i meant to say with my previous post and expanded in this one for clarification. IL2 with perfect mode and 100 planes in the air didn't happen overnight for me, so i have no problem taking my time and learning the ropes until it happens for CoD. Sure, CoD needs work, nobody's denying that. It's just that the sky isn't falling yet, at least for me.
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