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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#21
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My "high-end" system can handle 6 planes, so I would not keep my hopes up for 120 quite yet
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#22
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When people say the game is dependent on hardware, and better hardware gets only a small performance boost, not to mention the fact that the software doesnt even use the latest software/hardware methods, they are lying. The game obviously need optimization - thats software based and it means that they are not efficiently using system rescources. Now in the future beyond the immediate optimization I hope we will see them work on actually getting it to use 4+ cores like a modern pc uses. If they didnt make claims such as "it will look as good as an fps on the ground" and "it will push hardware for generations to come" (paraphrasing) people wouldnt be so critical. But since thats what they said, I dont think its unfair to criticise if what they deliver is not inline with the promise. |
#23
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I am really curious what my new system can handle with this game...
Anyone got a guess for me? Got a new system about two weeks ago: Case: Aerocool BX-500 Energy: ANTEC SIGNATURE 750 WATT Motherboard: ASROCK P67 EXTREME4 Processor: INTEL I7 2600K Cooler: INTEL ORG. COOLER Memory: Corsair Vengeance 16GB (4x4 GB) DDR3, 1600 Mhz, CL8 Harddisk: WD 1TB SATA II DVD: ASUS DVDRW 24x DUAL LAYER SATA Videocard: ASUS EAH5770 CUCORE 1Gb DDR5 Not yet perfect system, but i bought/created it for the future so i can upgrade it big time... first must wait for some money haha... First upgrade will be a second videocard... |
#24
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In my experience playing IL-2 on Hyperlobby there were dozens of servers with maybe 5 to 40 people on each server and nobody was compalining to much. From the performance we've seen so far its doubtfull that 60 people will be playing on the COD servers anytime soon, but very few people will have a problem with it. The new game engine is designed for 128 and I have no doubt there will be that many playing on a single server at some point, but no idea when.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#25
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#26
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Fellas,
It is my understanding that in MP the dedicated machine is doing the majority of the work with regards to AI calculations and objects. In theory, at least from what little I know, all you should be doing joining a MP battle is seeing and computing your own physics. All the other planes in the sky should be computed/calculated by the dedicated machine with your machine, obviously, having to draw them. IMO, you should actually have better performance online because of this. In a SP mission your own machine has to calculate everything. I think it's a big relief on systems with dedicated machines for MP, but time will tell. We bought this as our dedicated machine for MP servers with COD in mind: Two Intel Xeon L5640 processors (twelve physical 2.26ghz cores on QPI + hyperthreading + turbo) 48 GB DDR3 ECC memory 1000mbps (1 gigabyte per second) upload/download bandwidth We want to be able to recreate the Battle of Britain in a huge campaign. I think once things get more optimized and the dedicated machine is able to take the stress it's supposed to be able to use, the much larger battles will come. I want to see 1000 planes in a MP mission someday! |
#27
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Seriously, I have never seen you contribute anything. 128 players? BS, the fact is you have no idea what you are talking about. Dont tell people what you "think" or "feel" because you dont know shit. Its called reality, welcome to it. The devs are not making the game out of the goodness of their hearts - its a buisness. What am I throwing in their face exactly? That what they have said doesnt match what the game is? THey are selling a product. As for "developing" thats a pretty childing comment, especially since I have done modeling work before and know what it entails. WHat they have acheived is great, but it needed more time and more programming (1 programmer is not enough for this project). Stop deluding yourself fanboy - that is the 1 and only time I have ever said that to anyone on this forum, and if anyone deserves the title its you. I have been in closed betas for (Darkfall online, Mortal online, Age of conan, warhammer online, Mount and Blade, Ruse and a bunch of other titles) and thats non-public / closed NDA betas. I know the differance between a finished and unpolished product. http://forum.1cpublishing.eu/showthr...916#post245916 http://forum.1cpublishing.eu/showthread.php?t=19819 and as usual all you do is make idiotic comments with no backing. So if you continue to do so I will feed you back your own medicine like I did in this thread after you went after tree. If you dont like his comment, and cant contest it without anything but overzealous fanboyism, please dont post it. If you have a thought out post, then post it. Last edited by Heliocon; 03-31-2011 at 08:38 AM. |
#28
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#29
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Last edited by Heliocon; 03-31-2011 at 10:17 PM. |
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