Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #21  
Old 03-28-2011, 08:09 PM
Shrike_UK Shrike_UK is offline
Approved Member
 
Join Date: Oct 2007
Posts: 140
Default

im deffo gonna spend some time in that Blenheim, what a beauty!!!
Reply With Quote
  #22  
Old 03-28-2011, 08:18 PM
JG14_Jagr JG14_Jagr is offline
Approved Member
 
Join Date: Mar 2011
Posts: 433
Default

Quote:
Originally Posted by 123-Wulf-123 View Post
The GAME (like all games) is experiencing a few hiccups prior to its launch in the West, SO WHAT?

A lot of you people need to get a serious grip on reality.


Of all the people that have posted, you seem to have the least grip on reality. Calling the issues "a few hiccups" shows that you quite clearly have no comprehension of what is actually happening.

A flight sim is basically a giant collection of effects and graphical representations to enable a 3rd party to experience flight. 90% of those very essential effects are not going to pass a test geared towards strobe sensitivity and epilepsy.

The last 4 months or so that should have been used to go full speed and implement, correct, and optimize features that were advertised as in the game were actually spent ripping them out and replacing them with a lesser placeholder. When it became obvious that the amount of work that was needed to individually fix these issues was not available, this "filter" was added to get past the "test" and hopefully get the game at least released. Now, assuming that 1C and Ubi keep funding, and the developers keep developing, it will take many months of work to replace all the issues in the game so that the filter can be removed.

Lets all be optimistic and say they are able to get the funding to keep running and fixing, when they are done, the filter will be removed, and the game will NOT be the game we have been looking at. All those effects so crucial to flight sims will have been removed..

And remember also, that the game is a mess because of the time they wasted trying to implement it in the first place...so now they need to divide resources between fixing obvious issues with the Sim, and ripping out things that will enable the filter to be removed eventually..

This is in no way a trivial issue..

I'm sure the Dev crew is devasted after the time, effort, and stress they had to deal with to get this close to finally releasing it only to have their plans dashed at the last minute..

Don't be shocked if this doesn't end up like Falcon 4.0 did.. never finished..
__________________
MSI P67A-65D
Intel i5 2500K @ 4.2 Gig
8 Gigs Corsair DDR3 1600 RAM
XFX 6970 Video Card
Win7 64 Bit Home Ed
ATI 12.3 Driver Package
WD Caviar 7600 RPM HDD
ATI CCC at DEFAULT settings
Reply With Quote
  #23  
Old 03-28-2011, 08:19 PM
Oktoberfest Oktoberfest is offline
Approved Member
 
Join Date: Feb 2008
Posts: 228
Default

Quote:
Originally Posted by F19_lacrits View Post
Are you complaining at the screen shot in game of the cliffs.. comparing it to real world photos.. !? You should get back down on earth and realize it is a game and the map is quite huge with a lot of objects and details. If you wanted better reproduction of the cliffs then you would have to sacrifice something else. It's all a balance.. I think it's most important to have map features that looks like the real deal but is not necessarily the real deal in all it's details.
You should go back to flying 2D FSX with 3D features again.. It looks more photo realistic, although it's more like painting than full 3D modelling when it comes to the scenery.
First, not everybody knows how the Cliffs of Etretat look like, so photos are there for information purposes. I nver said I wanted the game to look like pictures.

Second :

Come on, look at that Clodo screenshot. Don't you have a problem with the water and its perspective ? The land looks like it is floating 20 meters over the surface, out of range of the water, whoch seems not to be at the same level at all !
IL2 had 10 years ago at least mock up waves that were doing the trick. Overall, IL2 gives a better impression of reality that... that !

As you say, it's important it looks like real. I'm a pilot IRL too, and I tell you, this looks nothing like real life. It looks like a teletubby colored piece of shit !

I already see the critics on Angry Video Game Nerd....
Reply With Quote
  #24  
Old 03-28-2011, 08:46 PM
123-Wulf-123 123-Wulf-123 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 190
Default

You're doing it again..... put the bag over your mouth and nose....deep breaths.......steady..........


It WILL be fine.
Reply With Quote
  #25  
Old 03-28-2011, 09:19 PM
JG4_Helofly JG4_Helofly is offline
Approved Member
 
Join Date: Oct 2007
Posts: 141
Default

Well, I won't comment before I have played it
But yes, apparently some things went wrong and we are looking at an unfinished game with major issues. But I think that many people are overreacting simply because they have been waiting for 8 years to play this sim. And now it doesn't live up to their expectations. Of course that's a hard blow, but it's no use to get hysterical.
Just keep cool and lets help this game with it's difficult birth. That's what a good community does and what keeps this series alive.
We need people who know what constructive crizicism means. That's how we will move forward.
Reply With Quote
  #26  
Old 03-28-2011, 11:56 PM
123-Wulf-123 123-Wulf-123 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 190
Default

I am not the sort to gloat or say "I told you so......"

That is not my style, however as predicted there have already been developments
Reply With Quote
  #27  
Old 03-29-2011, 01:48 AM
X32Wright X32Wright is offline
Approved Member
 
Join Date: Mar 2008
Posts: 20
Default

What exactly do you expect a Global Illumination simulation of lighting using radiosity derived shader maps? We aren't there yet eventhough instant radiosity is now possible with CUDA. Heck this HDRI effect on the cockpit surely isnt realistic either but then to get soemthing close to our eyes requires alot more computational reousrces plus 'participating media' computations as well plus the whole computational fluid dynamics to make things feel the way they do. This is a FUN simulation afterall
Reply With Quote
  #28  
Old 03-29-2011, 03:31 AM
Tiger27 Tiger27 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 319
Default

Quote:
Originally Posted by Tanner View Post
Two Points:
1. I couldn't care less about the stunning nature of the cockpit if the rest of the game is boned.
2. There is every indication that those stunning cockpits are ridiculously inaccurate with respect to lighting. Glass is not perfectly transparent. Those sharp shadows are indicative of something more like the absence of glass especially glass the thickness of which was found on these planes. Glass reflects, refracts and retransmits light. There is nothing of those essential qualities of light and of glass in these "stunning" cockpits.
Not positive but aren't the cockpits made of perspex?
Reply With Quote
  #29  
Old 03-29-2011, 03:42 AM
AndyJWest AndyJWest is offline
Approved Member
 
Join Date: Jan 2010
Posts: 1,049
Default

OMG! CloD doesn't model every photon! - Or more accurately, it doesn't model every alternative place we might detect a photon depending on which Multiverse we are in, or which of Schrodinger's cats we last tickled under the chin, or...

That's right, it is a simulation of reality, not reality itself. It isn't perfect. Only a fool would expect it to be.
Reply With Quote
  #30  
Old 03-29-2011, 03:51 AM
David Hayward David Hayward is offline
Approved Member
 
Join Date: Dec 2010
Posts: 1,183
Default

Quote:
Originally Posted by Tanner View Post
2. There is every indication that those stunning cockpits are ridiculously inaccurate with respect to lighting. Glass is not perfectly transparent. Those sharp shadows are indicative of something more like the absence of glass especially glass the thickness of which was found on these planes. Glass reflects, refracts and retransmits light. There is nothing of those essential qualities of light and of glass in these "stunning" cockpits.
This is my favorite complaint about CoD so far. I'd also like to see every photon modeled.

Last edited by David Hayward; 03-29-2011 at 04:09 AM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:10 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.