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  #1  
Old 03-28-2011, 06:56 PM
kimosabi kimosabi is offline
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Actually, if cost is their only reason to why they haven't gotten some realistic sounds, they must be flat broke lol. As for stock IL-2 sounds, that's for pigheaded laymen IMO. I can make stock IL-2 engine sounds myself every single day when I go for my daily morning #2.

I like your thinking fafnir. Can't please us all with one solution and I can't kill each and every "IL-2 purist" either.

Last edited by kimosabi; 03-28-2011 at 07:00 PM.
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Old 03-28-2011, 07:16 PM
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T}{OR T}{OR is offline
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This is from my (original series) IL2 experience and what I was able to see/hear from the YT videos:

There is no denying that both the original and latest IL2 sounds aren't accurate. They don't sound like the Merlin or Daimler Benz engines we are used to hearing from YT videos and flight shows.

However... when put in the game context - to follow engine physics, damage, fly-byes etc, they do the job far better than any other moded sounds I've ever heard. In other words, they serve their purpose and get the job done. Moded sounds are great, and have come a long way. But still not up to the level they should be IMO.

Now, mind you I am sort of an audiophile (audiophile wannabe would probably suite me better ), so having these stock sounds is in no way satisfactory from my point of view. But, with what they had - not having big enough budget to fly their sound engineer to UK and record them, they did a darn good job. At least the in cockpit sound (engine) is very much believable.
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Last edited by T}{OR; 03-28-2011 at 07:20 PM.
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  #3  
Old 03-28-2011, 07:51 PM
kimosabi kimosabi is offline
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Quote:
Originally Posted by T}{OR View Post
This is from my (original series) IL2 experience and what I was able to see/hear from the YT videos:

There is no denying that both the original and latest IL2 sounds aren't accurate. They don't sound like the Merlin or Daimler Benz engines we are used to hearing from YT videos and flight shows.

However... when put in the game context - to follow engine physics, damage, fly-byes etc, they do the job far better than any other moded sounds I've ever heard. In other words, they serve their purpose and get the job done. Moded sounds are great, and have come a long way. But still not up to the level they should be IMO.

Now, mind you I am sort of an audiophile (audiophile wannabe would probably suite me better ), so having these stock sounds is in no way satisfactory from my point of view. But, with what they had - not having big enough budget to fly their sound engineer to UK and record them, they did a darn good job. At least the in cockpit sound (engine) is very much believable.
~S~ Thor,

I don't really feel that stock IL-2 sounds is capable of more than a doppler effect and giving you a rough idea on what your rpm you're running. Even the rpm sounds way too high than what you'd actually experience in a big a$$ V12 running at 3000rpm maximum and usually 2000rpm.

Here's one of the reasons to why I swear to guys like Jafaem when I play the game. The DB600 soundpack:



I'm sure I myself will find the in cockpit sounds in CoD believeable to some extent but compared to the visuals and FM/DM in CoD, from what I've seen from released in game vids, sounds are lagging far behind quality wise.

Last edited by kimosabi; 03-28-2011 at 07:55 PM.
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  #4  
Old 03-28-2011, 07:32 PM
Fafnir_6 Fafnir_6 is offline
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Quote:
Originally Posted by kimosabi View Post
Actually, if cost is their only reason to why they haven't gotten some realistic sounds, they must be flat broke lol. As for stock IL-2 sounds, that's for pigheaded laymen IMO. I can make stock IL-2 engine sounds myself every single day when I go for my daily morning #2.

I like your thinking fafnir. Can't please us all with one solution and I can't kill each and every "IL-2 purist" either.
Thank you for your support . Credit for the idea should go to Azimech, though (he dreamt it up as a possible addition in a future DT patch for the original IL-2). The idea may also help focus Maddox games' limited resources on coding (fixing stutters, framerates, 64-bit exe, etc) rather than cooking up new sound files. Something DOES need to be done about the sounds, regardless of where you sit in the debate. A quick look at the number of outraged posts about the sounds in CoD confirms that this is an important issue for many of us.

Cheers,

Fafnir_6
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  #5  
Old 03-28-2011, 08:40 PM
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Quote:
Originally Posted by Blackdog_kt View Post
Also, this:



A recording is a recording, it's not dynamic. To get a truly believable effect we'd have to spend hours upon hours of recording in very small increments across the entire RPM range, which means even more expenses.
Is that the only way?

I wonder if their might be a way to digitally model each of the engine sounds more accurately? I don't hate the idea of synthesized engine sounds...I just think that they could have spent some more time modeling the various characteristics of each engine.
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Old 03-28-2011, 08:51 PM
GOA_Potenz GOA_Potenz is offline
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let us have an option for modded sounds
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Old 03-28-2011, 10:44 PM
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I have not heard the sounds as of yet, and I hope that I will like them. I always enjoyed the sounds in the original IL2 release, but maybe there is just too much other things going on, so sounds suffer in cod
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  #8  
Old 03-30-2011, 09:55 AM
Sternjaeger
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there are clever ways to get around the problem: you can overlap different recordings at different RPMs, all you need is an idle, a 50% and a full throttle.
Considering the limited number of planes in CoD at the moment and the availability of recorded engine sounds available today, it's completely unjustifiable not to have them ingame.

Same goes for machinegun sounds and that horrible "submarine creak" going on when pulling too many Gs. Maddox Games should pay attention to these things, just like the quality of their textures, which I'm sorry but

1) it's low resolution compared to what we see in other sims

2) it's (and I'm sorry for who's behind it) not up to the current standards. We have way more talented skinners out there who enhanced the quality of our old IL-2 incredibly.
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Old 03-30-2011, 10:51 AM
Blackdog_kt Blackdog_kt is offline
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To be honest, i don't know why everyone focuses on cosmetic improvements.

Sure, sounds and graphics are important to me too, but that's the "make-up" and not the "person": if the girl under the make-up is not looking good on her own, no amount of plaster and paint will make her attractive

What i'm trying to say is, we'll be getting an SDK in a few months to do whatever we want, so why worry?

People want better skins? They can make some.

People want different sounds? They will be able to make some.

People want improved FM/DM and complex engine management? Well, if that's not already in the game people are just about f*cked, because they CAN'T make some of that on their own.

That's why i'm glad the developers focused on the foundation and left the cosmetic details (which would be endlessly debated anyway) for us to deal with
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  #10  
Old 03-31-2011, 03:29 PM
katdogfizzow katdogfizzow is offline
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Quote:
Originally Posted by IbnSolmyr View Post
You Oleg and team have all my respect and admiration for your kind work, but please, improve some of the sounds that aren't decent comparing in all the wonderful work you did with ClOD.

Even 3rd parties did a lot better in Il-2 ! For instance :


At this moment, some videos show us that we can start a V12 exactly as we start our cars' 1L 4 cylinders... or even a lawn mower ! It's really a shame.
Exterior sounds simply are exactly the same ones as in the stock Il-2, from about 10 years now !... Unbelievable !

Sounds are very important in a simulation, so please, improve all this stuff as quick as possible ! (before clouds, and even dynamic campaign..)

I know we are a lot to think what is said here. This criticism isn't a bad thing, but wants to simply be constructive, in order to get the best that we wait for...

Regards,
Solmyr.

That is a "work in progress" video you posted..just FYI. Not a working in-game sound.
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