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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 03-26-2011, 06:58 PM
|ZUTI| |ZUTI| is offline
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SEE: Well, I think that the game can use all the available RAM as system sees it all. I'll check next time around when I run the game with task manager. I know I'll be getting at least 1GB GFX in some foreseeable future. But not just now

BigPickle: Well, FPS were alrays under 10, so It was not responsive or it perhaps was, but with such framerate, who cares.
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Old 03-26-2011, 08:59 PM
F19_lacrits F19_lacrits is offline
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Quote:
Originally Posted by |ZUTI| View Post
SEE: Well, I think that the game can use all the available RAM as system sees it all. I'll check next time around when I run the game with task manager. I know I'll be getting at least 1GB GFX in some foreseeable future. But not just now

BigPickle: Well, FPS were alrays under 10, so It was not responsive or it perhaps was, but with such framerate, who cares.
I understand you haven't spent so much time... But, when you do, how does the fps change if you go up high or far away from larger villiages/cities/object heavy areas? The claim from Oleg and Co. was that the game was very memory hogging thanks to size of map and the number of objects.. If the number of objects in the vicinity of flight can be reduced, then fps should bump up if Oleg and Co.s claim is true.
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Old 03-26-2011, 09:07 PM
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lupus lupus is offline
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Wow, for the price difference alone it might be worth the frustration of playing with Russian menu's. . . nah.

Anyone got that translation working yet? Given that its written by the same guys that did IL-2 have any of you tried the same method we used to use before when 'modding' was brand new? Renaming the 'menu.eng' files 'menu.rus' or something like that?
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