#401
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Quote:
You wrote the best post I've ever read here. I'm a 47 years old engineer, and I share every line of your post. "It's amazing that this thing exists at all". Amen. Cheers, 6S.Insuber |
#402
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If people actually took the time to do this we wouldnt have all these religous wackos either. And we might actually have a planet without jihads and crusades....oh well I guess I can dream..
__________________
“Violent, irrational, intolerant, allied to racism and tribalism and bigotry, invested in ignorance and hostile to free inquiry, contemptuous of women and coercive toward children: organized religion ought to have a great deal on its conscience.” ― Christopher Hitchens |
#403
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No offense, but I don't take orders from the voices in your head.
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#404
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And from what I have seen and understood from Oleg, to get close to photorealistic graphics for this flightsim at a decent framerate with current affordable PC, it is still better today to run the game with less ultra-high-tech and "unstable" technology but with more optimized and tightly tweaked well known API...We still dont know to what extend this new engine will be able to be upgraded and how it can be done...But I am no expert here...If I am correct, Luthier said that the new clouds and weather systems were already implemented, but were unplayable at this time due to the lack of optimization...Do they need to use DX11 for those f/x or any new technologies ? Maybe...Time will tell ... Salute ! |
#405
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Hey you,
Hypercritics, if you are here I assume that you are interested in prop flight sims, as I am. So, have you considered the alternatives to ClOD, if you look today for a good WWII flight sim? Zero. Nothing. Nada. No market = no investments. Only a huge passion could produce Il2 then, and CloD now. A "thank you" to Oleg and team could be added here and there to your deluge of criticism, I think. Cheers, 6S.Insuber Last edited by Insuber; 03-21-2011 at 09:09 PM. |
#406
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rotfl!
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#407
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dx11 will make the game look better, but with a significant performance hit. You think fully implemented tesselation effects wouldn't reduce th gwme to a slideshow on 95% of people's rigs? This market share you talk of is deceptive. It may be around 30% for people with dx11 capable cards, but how many run games well, hell, how many games actually use it? Quality of frame rates and number of titles would be a better indicator of market share. Quote:
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#408
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Another view on the DX debate:
http://www.bit-tech.net/hardware/gra...l-to-directx/1 Not that it matters too much, flight sims are generally CPU-limited anyway. |
#409
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Correct me if I am wrong here, but didn't last weeks update show that tessellation was already implemented?
and Helicon said best himself: Quote:
Your brain seems to be rather antiquated, and poorly oiled. You spew vitriol and then get upset when others return it. Before you post breathe a bit, and calm down. No one is attacking you personally (well before you started doing it.) On the same note we've all gotten rather savage lately, anticipation obviously a factor, and we really need to step back and be a bit more cordial towards one another and the devs. |
#410
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