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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 03-20-2011, 01:16 AM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Heliocon View Post
You mean server capacity (as in the ability to run or use a computer as a server?), because most "servers" I know off you can normally send in a box, or even a large truck...

Sounds to me like player side hosting.
cheeky sod or maybe i am talking about colocation at a data center in California with a synchronous 10mbit connection
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Old 03-20-2011, 08:39 AM
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Hey another arma fan, nice one. anyone know if we will be able to host from our machines like in the other IL2 games?
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Old 03-20-2011, 09:10 AM
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EAF92_Brigstock EAF92_Brigstock is offline
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I'm after this info too. I have a dedicated server that I use for RoF, which doesn't have 3d capability. That is fine for dedicated software run off a command line.
What I want to know is whether COOP will be included in the CoD dedicated server.
I want to run COOPS rather than DF's and in IL2 the only way to do that was running the full game on a server with the graphics turned down.

RoF runs DF and COOP mode on their dedicated software (albeit not very well for COOP), I'd like to know whether CoD will be able to do the same.

I'm on a very good contract with my server at the moment, I got a very good deal on a monthly rolling contract. Jumped in when a new company started up. Got a 3 gig quad Xeon, 2 gig ram, 500Gig sata 3 disc for £35 per month. The company now charges £65 for the same spec. To have to give that up to upgrade to a 3d capable server would hurt. I'm sure my host would love me to move on but I ain't so keen.
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Old 03-20-2011, 09:12 AM
Feuerfalke Feuerfalke is offline
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http://forum.1cpublishing.eu/showpos...&postcount=338
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Old 03-20-2011, 09:19 AM
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EAF92_Brigstock EAF92_Brigstock is offline
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Thanks for the link Feuerfalke, but that doesn't answer any of the questions. We know dedicated software will be available with the initial release. However we would like to know the scope and requirement for dedicated software.
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Old 03-20-2011, 10:53 AM
Feuerfalke Feuerfalke is offline
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Originally Posted by EAF92_Brigstock View Post
Thanks for the link Feuerfalke, but that doesn't answer any of the questions. We know dedicated software will be available with the initial release. However we would like to know the scope and requirement for dedicated software.
As the link says, so far it's only sure there will be a dedicated server-software. And it also says, that it will be available when the game is released.

While that answer is not satisfying, it is an answer: It's still being worked on
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Old 03-20-2011, 12:47 PM
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EAF92_Brigstock EAF92_Brigstock is offline
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It doesn't really relate to the questions asked here though.
The link is a throw away comment from 2007, the game is 2 weeks away, some details on the dedicated software would appreciated.
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Old 03-20-2011, 02:15 PM
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Quote:
Originally Posted by EAF92_Brigstock View Post
I'm after this info too. I have a dedicated server that I use for RoF, which doesn't have 3d capability. That is fine for dedicated software run off a command line.
What I want to know is whether COOP will be included in the CoD dedicated server.
I want to run COOPS rather than DF's and in IL2 the only way to do that was running the full game on a server with the graphics turned down.

RoF runs DF and COOP mode on their dedicated software (albeit not very well for COOP), I'd like to know whether CoD will be able to do the same.
The RoF dedicated server is a joke... Try starting a simple df mission and look at the CPU load when NO players have joined. It's like 50-70 load on my old dual core P4 server. Sure it's an old server but a real dedicated server software with no one connected should have almost zero load if there are no AI-planes waging a big war between themselves. When I run IL2 server with a bunch of players connected and ships firing at each other you can hardly notice any load on the system, the IL2 server process is like 3-6 percent CPU load. Same with LFS dedicated server that I have run quite a lot on that machine. With 16 connected players the LFS process is at maximum 10% CPU, most of the time at ~5%.

So I'm pretty sure the RoF "Dedicated" server is more or less a normal client process that has directed the output to dev null
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