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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 03-02-2011, 12:24 PM
Blackdog_kt Blackdog_kt is offline
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Immerman, there's no reason to diss the add-on if you haven't tried it just because it's for a sim you don't like.

You're free not to like FSX and it does have it's drawbacks (many of them serious), but having spent time with it on a friend's PC (i don't own a copy myself) and getting to grips with some payware add-ons like this one, my personal experience was that

a) well done payware models like this one are in a completely different league compared to the stock aircraft in FSX so i can't really judge them by saying "stock FSX is bad so this will be too" and

b) products like this one gave me a much more fulfilled sense of operating the aircraft in the way a real pilot would than any combat sim around, even IL2.


I didn't say "fly" or "fight" for which IL2 is great, i said "operate" because let's be honest, in reality the plane doesn't operate itself just like it doesn't fly itself

I've tried a couple of birds made by these guys and i can honestly say it's the closest i've ever felt to piloting a real aircraft and yes, just because the FM/DM is better and i can shoot the guns in IL2 doesn't mean it comes any closer than this add-on to flying the real thing. I think they are just different sides of the same coin modeling a different part of the whole experience.


It's this realisation of the distinction between actual flying and the rest of what a pilot does that struck the first few times flying warbirds in FSX which explains the reason most online flying in IL2 is nothing like the way they used to really do it back then: the pilot couldn't just point and shoot, he had to waste time fiddling with other controls too.

This necessitated having pre-planned as much of the combat sequence as possible, including contingencies in the event of things going bad, that's why in most memoirs you'll read it's usually a case of "see, decide if i have the advantage or not-->engage and then run away/disengage altogether". The workload was a bitch and none of our combat sims (apart from modern/jet titles like Falcon4 and DCS) reflected that, especially if they were prop era sims...until now.

This is one of the main reasons i've been advocating improved engine/systems management and pilot workload for CoD and i'm very happy we'll be getting it, because it has a very real tactical impact. There's far too many people thinking that if one flies combat sims then he has nothing to learn from civilian ones. I know because i used to think the same.

However, that can't be further from the truth really. I've learned an enormous amount of stuff on navigation and engines just from flying FSX add-ons when visiting that buddy of mine and i can't wait to see how it will affect my combat simming and tactics to have to fly in an environment where these things actually matter for a change
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  #12  
Old 03-02-2011, 12:40 PM
fireflyerz fireflyerz is offline
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From what I can hear it has a very nice sound package as well....oh well.
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  #13  
Old 03-02-2011, 01:39 PM
Mango Mango is offline
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I remember long before Rise of Flight was released, the developers did an FSX model for the Dr1 and released it for free, sort of a preview of what was to come.

I think A2A did a fine job on their spitfire, and they're showing they have the talent to make some superb add-ons for IL-2. I bet we'll be seeing some excellent work from them for IL-2: ?????? in the future.
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  #14  
Old 03-02-2011, 02:21 PM
Ploughman Ploughman is offline
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We can hope, that sort of fidelity with added bababoom would really be something. The engine model they refer sounds like it could add another dimension to combat simming. Imagine a campaign where you manage and maintain the aircraft on the ground and in the air as well as fly and fight it with the sort of accuracy of systems and equipment simulation that A2A are able to acheive?
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  #15  
Old 03-02-2011, 02:40 PM
Therion_Prime Therion_Prime is offline
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Well said Blackdog!

What I don't get is that some people here are complaining when they see a wrong rivet on a CoD plane because they "want it to be as real as possible" then, on the other hand, press the "I" key and slam the throttle forward because a real startup procedure is too complicated and a waste of time.....

Do you want the real thing or not?

Back OT: I would love to see A2A making (fully simulated) addon planes for CoD in the future if possible.
Even their AccuSim Technology would be a great addon for existing CoD planes.

Last edited by Therion_Prime; 03-02-2011 at 02:42 PM.
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  #16  
Old 03-02-2011, 02:55 PM
Oktoberfest Oktoberfest is offline
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Sarcastic mode on :

Héhé, then comes the downgrade : no realistic sounds, 8bit synthetizer is better & airframe is to detailled, get less poly.

Sarcastic mod off :

I hope this will be possible & I hope they do a Dewoitine 520 so we can reenact the Battle of France
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  #17  
Old 03-02-2011, 03:06 PM
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Xilon_x Xilon_x is offline
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DEWOITNE 520 not is a stupid airplane but have a good power of fire italians
when they captured one they were amazed by its firepower.

this is the historic project of all nation:


this is POWER OF FIRE

this is listTYPE OF ARMY:


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  #18  
Old 03-02-2011, 03:46 PM
Old_Canuck
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Quote:
Originally Posted by Immermann View Post
No, because it's for FSX. A pig with lipstick is still a pig.

--EDIT--

Sure I wouldn't mind if they made planes for CoD (whatever the series should be called) in the future.
Classic! Another quote from years gone by in UBI forum: "paint a turd purple and it's still a turd."

Very detailed work by A2A. Too bad they don't have a decent simulator for their model.
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  #19  
Old 03-02-2011, 04:29 PM
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Mysticpuma Mysticpuma is offline
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Nicely put Canuck. It begs the question: Would A2A consider making models available to 1C for use in CoD? It would only be the rame as paying for extra aircraft as in RoF? Cheers MP
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  #20  
Old 03-02-2011, 04:41 PM
KG26_Alpha KG26_Alpha is offline
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I'm just guessing but..............

That Spits poly count would probably make 5 IL21946 aircraft if not more.

Bung a few of those into the air, hmmmmm 12 v 12 and say good bye to your frame rates slide show time.




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