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IL-2 Sturmovik The famous combat flight simulator.

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  #171  
Old 02-26-2011, 03:03 PM
Zorin Zorin is offline
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Originally Posted by kalimba View Post
Great work Oleg ! But what is kind of odd and hard to understand for some of us, is the fact that we have been shown fantastic shots of ground vehicules, trains , buildings , and very advanced detailed work of non-priority objects regarding a flight sim, and what could be considered essential for good immersion, like pilot position , well, it is not yet implemented...The same goes for the clouds and weather system...I am not complaining, and have good faith , but it is a bit akward....

Salute !
Simple, 3d modellers do not have the knowledge to work on weather system coding or any other stuff like that. They do what they are good at and that is buidling objects to populate the environment.
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  #172  
Old 02-26-2011, 03:16 PM
carl carl is offline
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pilots look right to me, they certainly look a lot better than in il2, in all the years i have been playing il2 online i have never felt a loss of immersion because of il2 pilots, i never see them unless they bail, this has been improved beyond any comparison, it is ok to compliment if there is nothing to complain about.
S oleg and team.
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  #173  
Old 02-26-2011, 03:17 PM
Old_Canuck
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Originally Posted by Skoshi Tiger View Post
I think that of all the things shown in these updates, my biggest issue is with the quality of whining being displayed. It is definitely of a lower quality that previous updates.

The whines are repetitive and monotonous. Surely we can do better than this? It is my guess that due to our poor community contribution we are the butt of many other forums whining jokes.
“That was pretty lame! But I guess it wasn’t as bad as a Il-2 Whine!”

We are dredging up and recycling issues that have been thoroughly rehashed many times without adding any new insight or progression through the whine. How many times does a developer have to say “The colour is dependent on the lighting conditions”?

To transcend the Whine/Constructive Criticism Boundary (WCCB) please back up your statements with evidence. The Yellows wrong? How about supplying a photo of the correct colour after researching what camera, film, exposure settings were used and the process that it was developed with? Can’t find that?

Then how about accepting that colour photography was and still is a developing art and that your favourite photo scanned from a 70 year old magazine cover and placed on the Internet may not accurately reflect the actual colours being depicted?

Cheers and pick up your socks community whiners!

PS Great Update Oleg! Can’t wait for the release date!
Good stuff, Skoshi Tiger. Regarding whine quality, how about some new whines? The old whines are racked on "ignore" because they've become redundant and they leave a bad after taste. BTW, what was the best year for whine? We must not forget the "where's-my-trim-on-a-slider?" variety under RBJ's label. It was certainly one of the most interesting offerings which perhaps will never be surpassed.
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  #174  
Old 02-26-2011, 03:18 PM
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addman addman is offline
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Originally Posted by rodolphe View Post
...




I guess we'll get with the first game patch, the pilot "size vs bmi" options.







anyway, thanks for the update.

...
lol! +2 1/2
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  #175  
Old 02-26-2011, 03:27 PM
Skarphol Skarphol is offline
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Originally Posted by B25Mitch View Post
Hi everyone. I see there's been some discussion about the gap in shadows, close to the base of the object casting them.



This is an inherent limitation of texture-projection type shadowing. Here is a quick example I did in Blender, also using a low-resolution texture projection shadow:



Notice how the light creeps underneath the wall (yes, the wall is attached to the ground). This can be reduced using a 'bias' factor, however this of course will drain more resources from the system. The simple fact is that this sort of effect will always be present to some extent when using texture-projection shadowing.

Now take another look at the first screenshot. The planes that are further away have a worse gap in the shadow and lower shadow map resolution than the plane in the foreground. This indicates that the team are well aware of the issue and have done everything they can to minimize it.
Thanks for your explenation Mitch! I found that gap in the shadow peculiar. As this gap has not been seen on other pictures, I guess the problem occures when the light hit the joining of those to surfaces at very special angles.

Skarphol
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  #176  
Old 02-26-2011, 03:46 PM
kalimba
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Originally Posted by Peffi View Post
Oh YES, you are complainer, a whiner, a criticizer a a, a.... I don't know what bla bla bla. I don't understand people that bla bla bla. Why don't you just bla bla bla. Now let's see how many will call you a whiner...
That sweet...And how should I've formulated my positive comment so , in your opinion, it would not be regarded as whining ? Do you have an intelligent explanation regarding my remarks about the developpement of CoD ?Can you
tell us why those decisions regarding what is a priority, or not, were taking ?
So, witch comments are more constructive, yours or mine ?
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  #177  
Old 02-26-2011, 04:04 PM
Peffi Peffi is offline
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Originally Posted by kalimba View Post
That sweet...And how should I've formulated my positive comment so , in your opinion, it would not be regarded as whining ? Do you have an intelligent explanation regarding my remarks about the developpement of CoD ?Can you
tell us why those decisions regarding what is a priority, or not, were taking ?
So, witch comments are more constructive, yours or mine ?
Kalimba: I guess you failed to read between the lines and see the irony in my post about your post. Nothing wrong with what you say or ask. Some wieners on this forum is however soon going to whine about your post since you are asking questions they probably consider to be whining. Calling others for whiners is a way of trying to give themselves cred towards the developers and being important
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  #178  
Old 02-26-2011, 04:04 PM
Strike Strike is offline
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This is now, officially, not longer a discussion, but a "Disgustion"

Trolls. I see them everywhere... I think they have this forum surrounded
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  #179  
Old 02-26-2011, 04:10 PM
kalimba
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Originally Posted by Peffi View Post
Kalimba: I guess you failed to read between the lines and see the irony in my post about your post. Nothing wrong with what you say or ask. Some wieners on this forum is however soon going to whine about your post since you are asking questions they probably consider to be whining. Calling others for whiners is a way of trying to give themselves cred towards the developers and being important
Oh my ...Sorry Peffi ! English is realy not my first language and I certainly failed to catch the 2nd degree in your response...
Thanks for your kind explanation...
Have a nice day !

Salute !
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  #180  
Old 02-26-2011, 04:48 PM
Freycinet Freycinet is offline
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For all shots of pilots sitting in cockpits of airplanes that are still on the ground, remember that the pilots adopted a sitting position as high as possible for take-off to look over the nose as well as possible. In flight they of course sat lower to line up with the gun sight and not bump against the canopy.
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