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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-24-2011, 07:20 PM
Hecke
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BlackSix, you made the review, right?

In one of the screens one could see that you had Land detail on High. Is there something above high? I just wonder if we can get rid of the blurry ground textures by setting something higher?
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  #2  
Old 02-24-2011, 07:22 PM
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furbs furbs is offline
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the second shot is "more" England than the first...none are perfect though....because none can be.
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  #3  
Old 02-24-2011, 07:25 PM
MD_Titus MD_Titus is offline
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Quote:
Originally Posted by Boandlgramer View Post
The second shot is too dark IMO
Oleg got it right.
yep
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Originally Posted by JG53Frankyboy View Post
the second shot is more early morning or late afternoon, when the sun is staying low.
at a bright sommer day, at 12°° , the first shot is not too bad i think...

anyway, if the landscpape would have the same resolution as the planes...i dont think our PC would give much FPS, if at all.
look at shados, that's about right time i'd say.
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Originally Posted by furbs View Post
the second shot is "more" England than the first...none are perfect though....because none can be.
nah it isn't, that's full sun at midday in summer. first shot is more accurate for those conditions, although yes, the 2nd shot is more typical. just not for the conditions apparent in shot.
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  #4  
Old 02-25-2011, 04:17 PM
Necrobaron Necrobaron is offline
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Originally Posted by furbs View Post
the second shot is "more" England than the first...none are perfect though....because none can be.
That's how I feel though many are saying Britain has tropical green terrain in broad daylight so I guess we're mistaken.
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  #5  
Old 03-01-2011, 01:52 AM
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TheGrunch TheGrunch is offline
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Originally Posted by Necrobaron View Post
That's how I feel though many are saying Britain has tropical green terrain in broad daylight so I guess we're mistaken.
+1 If the game looks like perpetual, unnaturally bright sunrise conditions all the time I will have to get working on a colour profile in my GPU settings.

Unnecessary nitpick question #84172: Are the Defiant's guns pointing forward into the propeller arc in that second-last screen on the first page? Could they physically do that, i.e. was the interrupter due to being unable to traverse the guns into that position or was it simply a lock on the guns firing that didn't affect traversal?

Last edited by TheGrunch; 03-01-2011 at 01:58 AM.
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  #6  
Old 03-01-2011, 09:12 PM
Heliocon Heliocon is offline
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Graphics look low resolution and shoddy - even the calender ones. I can cook up something that looks far far better in design garage in 15mins on my home pc...
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  #7  
Old 03-01-2011, 09:37 PM
Letum Letum is offline
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Originally Posted by Heliocon View Post
Graphics look low resolution and shoddy - even the calender ones. I can cook up something that looks far far better in design garage in 15mins on my home pc...
...go on then...
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  #8  
Old 03-02-2011, 10:27 AM
Heliocon Heliocon is offline
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Originally Posted by Letum View Post
...go on then...
Done

Unfortuently most image hosting websites dont let you upload a 1920x1200 image because of the size.
Raytracing is ftw
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  #9  
Old 03-01-2011, 10:00 PM
Singmann Singmann is offline
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Quote:
Originally Posted by TheGrunch View Post
Unnecessary nitpick question #84172: Are the Defiant's guns pointing forward into the propeller arc in that second-last screen on the first page? Could they physically do that, i.e. was the interrupter due to being unable to traverse the guns into that position or was it simply a lock on the guns firing that didn't affect traversal?
No I think they are pointing to the plane's 8/9 o'clock
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  #10  
Old 03-01-2011, 10:43 PM
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TheGrunch TheGrunch is offline
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Quote:
Originally Posted by Singmann View Post
No I think they are pointing to the plane's 8/9 o'clock
Haha, yeah, looks like you might be right. That'll teach me to look at these little details without my glasses on.
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