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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-22-2011, 10:35 PM
Biggs [CV] Biggs [CV] is offline
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Quote:
Originally Posted by Tree_UK View Post
they are having to take a lot out of the game at the moment (optimising) to get the thing to run. Just like with Il2-sturm Cliffs Of Dover is going to utilize CPU power far more than GPU.
Source? I have yet to read that they are taking stuff out of the game, nor have I read that COD is more CPU intensive than GPU.
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Old 02-23-2011, 12:51 AM
speculum jockey
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Originally Posted by Biggs [CV] View Post
Source? I have yet to read that they are taking stuff out of the game, nor have I read that COD is more CPU intensive than GPU.
I'm paraphrasing Luthier, "Dynamic weather fis not enabled by default, although you can enable it in the FMB and bring your PC to a hault".
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Old 02-23-2011, 12:59 AM
Biggs [CV] Biggs [CV] is offline
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Originally Posted by speculum jockey View Post
I'm paraphrasing Luthier, "Dynamic weather fis not enabled by default, although you can enable it in the FMB and bring your PC to a hault".
The fact that you can enable it means its still in the game.
Tree said they are "Taking things out of the game."
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Old 02-23-2011, 02:13 AM
WTE_Galway WTE_Galway is offline
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Originally Posted by Biggs [CV] View Post
Source? I have yet to read that they are taking stuff out of the game, nor have I read that COD is more CPU intensive than GPU.
Well resource heavy features are added and removed from games before release depending on the current state of PC technology. That is just how its always done.

Similarly every single flightsim ever made has been CPU locked once you get to much "stuff" in the air, whilst very rarely are they GPU locked.

Its generally hard or impossible to CPU lock a first person shooter but in a flightsim you can generally can just put 50 or so more bombers in the air and watch the FPS plummet.

There is no reason to assume that CoD is magically any different.
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Old 02-23-2011, 02:21 AM
WTE_Galway WTE_Galway is offline
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On the subject of power supplies and what all those connectors actually do ...

http://www.playtool.com/pages/psucon...tml#peripheral
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Old 02-23-2011, 11:26 AM
kendo65 kendo65 is offline
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Originally Posted by Biggs [CV] View Post
Source? I have yet to read that they are taking stuff out of the game, nor have I read that COD is more CPU intensive than GPU.
Re: taking things out - Luthier did say as much some time back. Along the lines that they had built a 2013 game and were having to scale back features to get it to work with 2011 systems.

There is also the dynamic campaign and DX11 which are more 'not being put in' (initially) rather than 'taken out'.

Haven't heard anything on CPU V GPU either. Il-2 was, but COD may be more evenly balanced with the extra eye candy? Expect we'll have to wait and see.
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Old 02-23-2011, 12:08 PM
Hecke
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Originally Posted by kendo65 View Post
the lines that they had built a 2013 game and were having to scale back features to get it to work with 2011 systems.
He wrote that on Facebook btw.
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  #8  
Old 02-22-2011, 10:02 PM
Tree_UK
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Quote:
Originally Posted by Voyager View Post
This is a very bad time to build. Intel did a recall last month on the Sandy Bridge motherboard chipsets, and the replacements aren't going to be out until April:
http://www.anandtech.com/show/4142/i...-begins-recall

On top of that AMD's Bulldozer is going to be coming out "soon", which is the CPU where AMD is finally updating its CPU architecture to be comparable to Nephalim. The Phenom line isn't much more than a multi-core Athlon 64, which was OK when they were going against Core 2, but hasn't cut the mustard for a while now.

In short, wait until the Sandy Bridge chips are back on the market, and if you can, until the X68 are hitting the market. At worst it will drive down the prices of the hardware you're looking at. At best, AMD will have come out with their next gen CPUs and we'll have a price-war on our hands, which will mean you can get an awesome box for what you're looking at now.

As for power supplies, I'd recommend one of these:
http://www.newegg.com/Product/Produc...82E16817139006

And it comes in modular for if you're willing to pay an extra $50
http://www.newegg.com/Product/Produc...82E16817139016

The big deal about them is they have a unified +12V rail, with 60A of power on it. The +12V is what your video cards and CPUs run on. the 3.3V and 5V are for the fans, hard drives, and other powered peripherals, so unless you have the RAID of Doom, you don't really need that much on those lines. The low volt lines are easier to add amps too, so low end manufacturers tend to add most of their power there, to pad their numbers, which is how you end up with the 3D card makers having to recommend KW PSU's.

Went digging to confirm exactly what the power requirements are on 3D cards and SLI, and it looks like the 6 pin PCIe power hookups are rated for 75W, while the 8pin ones are rated for 150W, so you can use that to get the max expected power required by your 3D cards. For the CPU, I would start with it's TDP, and add some percentage margin. I'm thinking if the two 3D cards you're looking at have an 8+6 power pin config, then 720W on the 12V rail should be fine, but if it is an 8+8 pair, you will want 800W 12V power at least.
+1, very good advice
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