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Theatre of War series The most historically accurate RTS games |
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#1
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Kursk crashes
I just got the ToW Kursk and I was ready to enjoy but...
I crashes to desktop all the times when I hit "START BATTLE" button. I tried Affinity, administrator, re-install, anything. No luck I have Win7, 64-bit, i7 920, 2x4870 crossfireX I hate when this happens to a new game. And I bought it just because I have 3 days free from work. Damn! Any ideas? |
#2
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Hmm, i would try to disable Crossfire first and see if this helps. On the other hand, does your CPU have Hyper-Threading feature? If yes, can you disable it?
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#3
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OK, that's it. It does not like Crossfire
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#4
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Kursk crashes
I have a similar problem. TOW 2 Kursk crashes every time I try to apply settings or to start the tutorial. I have a Dell Precision M6500 laptop with Win 7 Ultimate 64bit, i7 X920 processor, 12 Gbyte RAM and a Nvidia Quadra FX 3800M graphic adapter. Any help would be much appreciated
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#5
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If it crashes when you try to save settings, make sure you're running the game using 'Run as Administrator' context menu command.
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#6
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Kursk crashes
Thanks for your reply sneaksie. It does also crash when I hit the start button in tutorial. I looked at the log file (see below) and it seems to have problems with the game.ini.
Btw. I am running version 1.3.2 of the game. [Jun 9, 2010 1:37:22 PM] ------------ BEGIN log session ------------- Sound: Native library (build 1.1, target - P IV) loaded. Main3D >>> renderer type: DIRECT3D9 Available Texture Memory: 1181Mb WWThreadPool.create(): Thread pool is created. Threads count = 0 Load gui skin from: Data/Settings/gui.ini =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== Time overflow (0): speed 0.05 Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Not enought hardware buffers (0), hardware disabled Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 1310724. Direct sound audio device initialized successfully : DX Version : 7 Hardware - disabled [buffers : 0] Extensions - enabled : EAX ver. 1 [ ] - disabled EAX ver. 2 [ ] - disabled EAX ver. 3 [ ] - disabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 32 Initializing animator... Animator was initialized in 15868 milliseconds (15 seconds) Loaded user music tracks: [Ingame: 0] [Non-Game: 0] ================== DESTROY GAME ===================== IniFile load failed: I/O error: users/game.ini ================== DESTROY GAME IS DONE===================== WWThreadPool.destroy(): Thread pool is destroyed [Jun 9, 2010 1:38:15 PM] -------------- END log session ------------- |
#7
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Kursk crashes
Hi Sneaksie. I tried the game in admin mode and it seems to works fine. Thanks for your help.
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#8
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similar issue
I recently downloaded this from an online store, Game, in the UK. It ran once and now all it does ist start up. I get the update screen, and then start the game. The screen goes black as if to start then minimises to the task bar and is status not responding.
Quote: ------------------ System Information ------------------ Time of this report: 2/4/2011, 12:04:42 Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621) Language: English (Regional Setting: English) System Model: MS-7309 BIOS: Default System BIOS Processor: AMD Athlon(tm) II X2 250 Processor (2 CPUs), ~3.0GHz Memory: 4096MB RAM Available OS Memory: 4096MB RAM Page File: 2079MB used, 6109MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: 120 DPI (125 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7600.16385 32bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce GTX 260 Manufacturer: NVIDIA Chip type: GeForce GTX 260 DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_05E2&SUBSYS_070010DE&REV_A1 Display Memory: 2669 MB Dedicated Memory: 877 MB Shared Memory: 1791 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: SyncMaster Monitor Id: SAM05CD Native Mode: 1920 x 1080(p) (60.000Hz) Output Type: DVI Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,n vwgf2um,nvwgf2um Driver File Version: 8.17.0011.9621 (English) Driver Version: 8.17.11.9621 DDI Version: 10 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 1/12/2010 04:03:33, 11862120 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: {D7B71E3E-46A2-11CF-FB56-0B271FC2C535} Vendor ID: 0x10DE Device ID: 0x05E2 SubSys ID: 0x070010DE Revision ID: 0x00A1 Driver Strong Name: oem13.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section0 03:8.17.11.9621ci\ven_10de&dev_05e2 Rank Of Driver: 00E62001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C Many thanks in advance. I have scoured the internet looking for solutions. To no avail. |
#9
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Try to delete 'users' folder (its inside the game folder) or move it somewhere. Then eneable your game settings one by one to determine which one is causing trouble.
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#10
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AndyMitch1969: I had a similar problem, on an Intel CoreDuo 8400 and a GTX 260 graphics card, using a resolution 1900 * 1200 - like you. The game would start, but after a certain amount of time ( a few minutes into the scenario) the system locked up, requiring a hard reset.
I solved my problem by going to a lower resolution. I managed to complete a scenario. In addition, the system was far more responsive. |
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