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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-19-2011, 06:25 PM
4H_V-man 4H_V-man is offline
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Quote:
Originally Posted by Triggaaar View Post
Love the lighting. Nice corn too. Thanks for the update.
I didn't read every page, so somebody may have already noted this...that isn't corn. It's wheat.
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  #2  
Old 02-19-2011, 06:38 PM
meplay meplay is offline
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just grab an ak47 fire on full auto and see how it looks
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  #3  
Old 02-19-2011, 06:40 PM
Biggs Biggs is offline
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This has got to be one of the most beautiful shots Oleg's released so far....

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Old 02-19-2011, 08:23 PM
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klem klem is offline
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Originally Posted by 4H_V-man View Post
I didn't read every page, so somebody may have already noted this...that isn't corn. It's wheat.
But is it genetically modified wheat? I couldn't possibly buy a game that contains GM wheat.

We demand to know! Has Oleg researched this in adequate detail?!
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Old 02-19-2011, 08:56 PM
sallee sallee is offline
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Originally Posted by 4H_V-man View Post
I didn't read every page, so somebody may have already noted this...that isn't corn. It's wheat.
Depends where you come from! In the US corn is what we in the UK call Maize. In the UK corn means wheat or even barley.
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Old 02-19-2011, 09:01 PM
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Richie Richie is offline
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I wonder why English started to change when we came over to North America? Centre center zed zee etc...Of topic I better shut up.

Last edited by Richie; 02-19-2011 at 09:04 PM.
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  #7  
Old 02-19-2011, 11:13 PM
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major_setback major_setback is offline
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Originally Posted by Richie View Post
I wonder why English started to change when we came over to North America? Centre center zed zee etc...Of topic I better shut up.
The Centre to Center change was implicated by Webster (of dictionary fame). He had some very odd ideas when it came to spelling. Some of them stayed with us, others didn't. (He changed Aluminium to Aluminum in USA too, and also changed the American pronunciation of 'schedule' to 'skedule', and Luitenant to 'lefftenant').

Lots of old English terms were kept by Americans, but sound strange now to our English ears...but they are actually older English terms...such as ''sidewalk.
...And the term 'gotten' : I only found out today that it is old English (from Bill Bryson's 'Mother Tongue'). It is a term we British have not used for a long time, but Americans have preserved.
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Last edited by major_setback; 02-19-2011 at 11:21 PM.
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Old 02-19-2011, 11:47 PM
Strike Strike is offline
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As much as this tracertalk has been debated, I think I'd like to chip in my 2 cents or rather, my experience on firing tracermunitions.

I fired 7.62x51mm ammunition from a H&K AG-3 (Norwegian version of G3A3 with some small improvements). That's relatively close to our BOB type spitfire/hurricane/blenheim whatnot ammo.

My opinion is that when firing a shot, the tracer burns in the "wake" of the projectile, and in reality it's our own eye that cannot capture the small lightsource with enough speed. So that what we see is a "laser" because the lightsource is blurred. I have never seen a twitching twirling zigzag tracer like we see in guncam videos because the bullet DOES NOT zigzag. However, a zigzag effect would be natural for the human eye to see if the eye is vibrating. That is, if your body is vibrating because you're firing 8x guns from a hurri or spit, or in turbulence or just shaking cause engine is going max rpm or something. I think shaking tracers are REALISTIC for guncams, and for a shaking aircraft, BUT the thing that bothers me the most with the screenies is the "Girth" of the tracer. It's too fat. I shot tracers during the night, and we had illumination rockets/flares over the targets so that the tracers seemed thin, but bright orange/red. However in the pause when the illumination rocket burned out, and the next was being prepared, the tracers apperad MUCH larger, longer and fatter because they were the only light source and kindof "blinded" us. In daytime however, tracers do still look like lasers, but are much thinner and stick less out. I think these tracers look ideal for night conditions, but not daytime.

Here is what I in real-life can relate to and say "Ah, that's just like what I experienced with my own eyes".

The first being seen through NVGs, the tracers seem to "Glow" much more because of the surrounding darkness and sensitive NVGs. - thats how they appeared to me too without nvg in pitch black darkness... glowing orange lasers from starwars!!

and then daytime without nvg.. much thinner, slim tracers, to the eye they appear to be about 2-3 m long, whilst in reality it's only a small light in the rear of the bullet. If however, you are firing tracers and looking down your ironsights, they appear to be small "orbs" that slightly fall down until they ricochet off the ground and again appear to be about 2-3 meters long. So when firing a tracer round, with your eye at the same level of the bullet trajectory, it only looks like a small glowing ball.. but seeing the tracers from the guy next to me, they look extremely long coming out of the barrel, and then they look shorter and shorter the further away they are, until they ricochet off the ground and fly upwards... so it's all because of the BLUR of the human eye.. I HOPE that's what Oleg is doing with this game. Letting motionblur decide how tracers look that is the most realistic approach to it then tracer length would depend on bullet speed too which is realistic!!

I'm really excited about the "ball" tracers we have. Let the graphics card make it blurred that way, detecting tracers being fired at you is harder when looking forwards, than when looking at your 3 and 9 O'clock because then they will look long as they're wizzing by!!

Last edited by Strike; 02-19-2011 at 11:50 PM.
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  #9  
Old 02-20-2011, 12:26 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Strike View Post
So when firing a tracer round, with your eye at the same level of the bullet trajectory, it only looks like a small glowing ball.. but seeing the tracers from the guy next to me, they look extremely long coming out of the barrel, and then they look shorter and shorter the further away they are, until they ricochet off the ground and fly upwards... so it's all because of the BLUR of the human eye.
Interesting observation.

On the Hurricane the inboard guns are about (very roughly) 1.8m (6') from the centerline of the plane. Hopefully these will look different (from the pilots perspective) in operation than the nose cowling guns on the Me109!

Cheers!
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Old 02-20-2011, 12:54 AM
winny winny is offline
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Here's what OM said about shutter speeds etc..

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Originally Posted by Oleg Maddox View Post
You are prefectly right (writing at home already...)
The leight of tracer depending of the sutter speed. As shorter shutter speed - shorter tracer fixed on the image.
If we will have the speed, say for example, 1/100000 sec, then we will see the light of tracer like the exhaust of small jet engine on a fixed image. But in reality the inertion of the human eye/brain is close to shutter speed of 1/125 sec fixing image.

In the beginning we have variable leight of tracers (Roman Denisking did right calculation and programmed it) depending of frame rate (which is really almost the same like shutter speed of camera, iof the frame rate is constant.)... But when we have slow frame rate of the game... the tracers had too great leight.
So now they are fixed as a middle possible for all realistic frame rates and human eye inertion.
You may see we really did the good job of searching and programming for such things...
I think he's saying that a camera running at 125 fps would show the same view as the human eye.
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