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#621
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Aye, you keep telling yourself that Sunshine......*pats the squarehead on his square dome sympathetically* ![]() ![]() ![]() |
#622
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quoting is not one of your strong skills, aye?
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#623
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It was directed at Suef, who should have been quoted in the whole post.
I see humour is not one of your strong suites either, it was a frikkin joke I know you are Swiss mate. ![]() ![]() ![]() ![]() (Hope thats enough smileys so your feelings aren't hurt sweetness.....LMAO ![]() |
#624
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The Gap Band-You Dropped A Bomb On Me
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#625
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Quote:
Most of all, these caught my eye: Quote:
The crucial point is, will people who don't take the time to learn some new things be at a disadvantage when flying full switch? The answer is obviously yes and that's good, because it gives us more variety. Up till now we had virtual pilots with good SA, pilots who shoot well, pilots who know how to maneuver or manage their energy and pilots who rely on superior tactics. It seems than in CoD we'll have a new category, pilots who really know their airplane inside out and get an advantage from this. Quote:
For the rest, the system is very accurate. A lot of aircraft during the war had only a 3-way lever with neutral, up and down positions instead of predefined notches and the pilot usually had to look to the sides and read the degrees marked on the flaps themselves as they extended (in the P47 for example), or on some kind of mechanical indicator on the wings (eg, in the FW190). This means no more selecting combat flaps with a single keypress while focusing on the bandit, we'll have to either look at the wing and lose sight of him or just do it by feel while looking through the gunsight. Quote:
It's all these little details that will make full switch flying closer to what usually happened in real life. We rarely hear about protracted engagements and when they happened, it was usually either a small duel isolated from the main fight (where pilots can afford to devote their entire attention to one bandit), or a group effort to make one pass and disengage but being caught by the rival group and having to defend. Most of the times, pilots preferred to configure their aircraft for what they would try to do the next minute or so, execute their attempt and try to get out as fast as possible, simply because it was not easy to manage both the aircraft and the enemy at the same time. Also, the talk about how easy it is to lose contact with bandits during an engagement will also reinforce this style of fighting. All this might seem less inviting and certainly less frantic to those who like action packed dogfights, but it's not a problem because we have the difficulty options to tweak to our taste. Personally speaking, for me these features are not only welcome but also a huge step towards more realism, where preparation and knowledge counts as much as, or even more than, reflexes and talent. Like i already said, the added complexity will give us the ability to use some new flying styles, variety is good ![]() |
#626
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OK just trying to get this aircraft dot idea straight in my head. At what distance is the one pixel dot enabled in COD, or is the dot always there, and only appears to the user depending on their eyesight, and display resolution? I heard that IL-2 was designed so that the dot appeared for the average pilot at a relatively proper distance when viewed at the 1024x786 resolution.
Last edited by Chivas; 02-08-2011 at 06:27 PM. |
#627
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Your attention to detail is just plain awesome!
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#628
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As usual, I agree with Blackdog.
Looks like we are getting closer to realistic dogfights. No more F16-like HOTAS flying and care free handling. According to Ilya, fighting with complex engine management set to "on" will be pretty hard. That´s going to be interesting ![]() It will also be interesting to see how people will react to the increased realism level. At the moment even in Il2 most people fly with arcade settings (no cockpit, externals on, etc.). I wonder if "full real" will still be played online. |
#629
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only after ALOT of offline full real to work it all out
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__________________
Furbs, Tree and Falstaff...The COD killers... ![]() |
#630
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I guess we'll have to remember to always lock our tail wheels and do three point landings in our 109s.
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