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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Sort of.. If CoD wanted to model hand moved MG's realistically then weight and momentum would come into it. So if you move the gun rapidly then it would go slightly further than you intended because of the momentum, G would also come into it especially for the smaller planes.
I don't think there's a way to do it 100% accurately because it would probably end up with it feeling unresponsive and fuzzy. |
#2
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope Last edited by Robotic Pope; 02-03-2011 at 11:40 AM. |
#3
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I may be wrong but my impression is that the horizontal movement of "large" turrets in Il2:1946 is already slowed down a bit and sluggish (e.g. A-20G and B-25J). I didn't check it specifically... though.
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#4
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I guess they would have to know the weight of the gun and its platform type. Then model the motion of that relative to what the plane is doing G wise. Actually, it would probably be easier to shoot that way. It would add some smoothness to your shot I think. As it is now, you grab the mouse and make a bunch of little hand/finger movements to get your shot dialed in. It's a jerky type movement. Very easy to go over/under where you need to be and not natural. It should be smooth and fast, maybe like (lol) Call of Duty when your walking/running.
Maybe the only hydro/electric turret in the list of CoD flyables is the Blenheim under the nose? |
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