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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 01-27-2011, 08:12 PM
JG53Frankyboy JG53Frankyboy is offline
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Quote:
Originally Posted by csThor View Post
EDIT: Damn, I missed that. Actually loadouts were ordered for combat missions. I'd rather not have a "toolbox" to fiddle with. This results in too much unhistorical BS IMO.
sure, the host/missiondesinger should have the ability to restrict the availability of the loadouts.
but in general i hope for a more detailed armament screen than in IL2.

as examples, if you want carry 4xSC500 in your Ju88, you have to sacrifice some of your range/fuel
or if you want all 28 of your SC50 too, because its 'only' 1400kg total bombload but you have no room for the so important fueltank (1220l !) in the front bombbay
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  #12  
Old 01-27-2011, 11:02 PM
Meusli Meusli is offline
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Originally Posted by Flying Pencil View Post


I actually own a few pieces of Do-17's

2 data plates and fuel gage, all marked with "Do-17"
So jealous. How did your get these mate as I would love a bit of memorabilia like that.
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  #13  
Old 01-27-2011, 11:20 PM
Zorin Zorin is offline
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If you want to carry 4x SC500 you have two options.

Rüstzustand A

1220l fuel in wing tanks + 4x SC500

Take-off weight: 12590kg

Rüstzustand B

2120l fuel in wing tanks and forward bomb bay tank + 4x SC500

Take-off weight: 13510kg

With regards to the 28x SC50.

Rüstzustand A allowed for 2620l of fuel and 28x SC50 with the use of the two 700l drop tanks.

So there is no real trade off you have to make as the Ju88 was so versatile in its outfittings.

On a sidenote, the max loadout would be 2900kg of bombs (28x SC50 + 6x 250kg) for Rüstzustand A. Granted, only on a paved runway but still pretty impressive and the range attainable with this load would have been easily sufficient for raids on targets in continental Europe during 1939/40.
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  #14  
Old 01-28-2011, 12:34 AM
JG53Frankyboy JG53Frankyboy is offline
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and the max start weight of the Ju88A-1 (the version we will get in CoD) was 12.300kg AFAIK .

anyway, very few missions, at least online, will require a huge fuelload, where a distance of 100km is considered as almost the distance earth to moon
so, the focus of the player will most propably be the bombload

Last edited by JG53Frankyboy; 01-28-2011 at 12:54 AM.
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  #15  
Old 01-28-2011, 10:18 AM
Geronimo989 Geronimo989 is offline
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I also hope flying bombers will be more fun than in IL-2 because there will be clickable cockpits, and more stuff to do in regular flight from A to B in general (like in MS flight simulator).
In IL-2 it is just a matter of turning on engines, ramming throttle to 100%, pointing the plane to point B, throttle to 20% before the airfield, throttle to 0% when touching it, turning off engines. I am not saying there isnt anything else to do beside this, but it is all optional.
Its like fighters are simulated on a much greater level, and thats what I hope to be changed in CoD.
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  #16  
Old 01-28-2011, 11:30 AM
Wutz Wutz is offline
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Quote:
Originally Posted by Geronimo989 View Post
I also hope flying bombers will be more fun than in IL-2 because there will be clickable cockpits, and more stuff to do in regular flight from A to B in general (like in MS flight simulator).
In IL-2 it is just a matter of turning on engines, ramming throttle to 100%, pointing the plane to point B, throttle to 20% before the airfield, throttle to 0% when touching it, turning off engines. I am not saying there isnt anything else to do beside this, but it is all optional.
Its like fighters are simulated on a much greater level, and thats what I hope to be changed in CoD.
Looks like you never worked with the bomb sight then? If you have that set up, it is a bit more that you have to do. Also it is next to impossible to switch back and forth between fighters and bombers, as alone the key settings needed for the bombsight take up enought that you have no keys left for fighters. That only works for those part time bomber fliers that do not use the bombsight.
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  #17  
Old 01-28-2011, 02:23 PM
Blackdog_kt Blackdog_kt is offline
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I used to fly bombers online whenever a mission came up that featured fighters i wasn't familiar with.
It was easy, very easy in fact.

Due to the basic modeling of a multi-engined aircraft's interior workings and individual operations, just like Geronimo says, and since you weren't dogfighting, it had even more waiting time than flying fighters from A to B to engage in furballs.

All i used to do is get enough fuel to climb up to altitude and approach the target from an unlikely direction. Then i switched to the bombsight, made a good drop and by the time the players on the opposing team knew what happened i was on a long,shallow power dive back to home base. This works ok for most bombers but god forbid if you actually use a fast one and you have ONE friendly fighter to act as a spotter/decoy (for the rare cases you'll see opposition at your altitude).

On the spits vs 109s modded server, i managed to score more points in a single evening that way with a mosquito, than the entire previous month while flying only fighters

And while it's true that routing and course selections did play a big role in reality as well, i think the bombers are still easy to fly in IL2. This is not a diss on the bombers, it's just the logical outcome of combining

1) the fact that IL2 is 10 years old and it models only the "flying, shooting and damage" parts but not the "operating a plane because it won't do all that on its own" part, regardless of the aircraft type, with

2) the fact that bombers are by nature of a more "sedate" mission profile".

When CoD comes along and everyone has to manage various subsystems on top of everything, then the fighter pilots will have to be more cautious in how they do what they always did and the bomber pilots will have more things to occupy themselves with along the way and not get bored. I can't wait
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  #18  
Old 01-28-2011, 02:53 PM
GCF_Rakk GCF_Rakk is offline
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Playing Bomber can be a game inside the main game.
If the game could manage the number of planes in the respawn to the targets how have been destroyed, the game will have an another dimension.
It won t be only a score game but a strategic game.

Kill the opposite respawn !

CODO must go beyond a simply score game.
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  #19  
Old 01-29-2011, 12:42 AM
Romanator21 Romanator21 is offline
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Quote:
Looks like you never worked with the bomb sight then? If you have that set up, it is a bit more that you have to do. Also it is next to impossible to switch back and forth between fighters and bombers, as alone the key settings needed for the bombsight take up enought that you have no keys left for fighters. That only works for those part time bomber fliers that do not use the bombsight.
Actually, it's quite easy, and I have tons of key combination left over that I can use at any time as features are added.

Maybe you could post your control combos and I can help you out, or I can post mine. Otherwise, you're missing out!
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  #20  
Old 01-29-2011, 09:27 AM
Wutz Wutz is offline
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Quote:
Originally Posted by Romanator21 View Post
Actually, it's quite easy, and I have tons of key combination left over that I can use at any time as features are added.

Maybe you could post your control combos and I can help you out, or I can post mine. Otherwise, you're missing out!
No I don´t think I am missing out, as I am perfectly happy with bombers alone.
As there are more than enough fighter jocks around, no need to jump on that train. Furballs have never been my interest, I have always been for winning maps.

Also unless you are using a German keyboard, which has one or two keys more, it would not be possible to copy 1:1.

But thank you for the offer.
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