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IL-2 Sturmovik The famous combat flight simulator.

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  #251  
Old 01-26-2011, 08:24 PM
Tree_UK
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I hope a lot as changed since then and i believe it has, Luthier said they have optimised the game since this beta which is good news, the whole games starts to lock up as soon as the land comes into view and you can see how objects start to draw themselves as they come into view just like they did in Il2.
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  #252  
Old 01-26-2011, 08:30 PM
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Gromic Gromic is offline
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IIRC that setting was on max and the hosting I5-750 PC only equipped with 2GB RAM. That stuttering is due to the low RAM and loading issues.

AFAIK it's been stated that 1C has already increased speeds with some of the optimization that has been done. In a nutshell, the more RAM, the better (assuming that's not your bottleneck).

We'll see

Cheers
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  #253  
Old 01-26-2011, 08:46 PM
Blackdog_kt Blackdog_kt is offline
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They ran an unoptimized version of the game at max detail on below minimum specs PCs at that expo (CPU and GPU were fine, but RAM was below specs). Stuttering or not, it was playable enough to be shown that way in a gaming expo.

Just in case someone got confused, let me point out the important bits again:

Unoptimized version.

At full detail.

On a below minimum specs PC.

I guess that if the PCs had 3-4GB or RAM instead of just 2GB, it wouldn't need to buffer-read from the hard disk all the time and would be smooth enough. I also guess that after 2-3 months of pre-release debugging and optimization, the version we will have in our hands will be somewhat better still.

You know, it's amazing how much cause for alarm can be avoided if we take the time to put 2 and 2 together.
And while i can see that newcomers to the forum would not know about certain pieces of information to deduce all that, i can't understand why old-timers who post here multiple times every day would miss the same info.
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  #254  
Old 01-26-2011, 09:02 PM
Lensman_1 Lensman_1 is offline
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Quote:
Originally Posted by Blackdog_kt View Post
Unoptimized version.
At full detail.
On a below minimum specs PC.

I guess that if the PCs had 3-4GB or RAM instead of just 2GB, it wouldn't need to buffer-read from the hard disk all the time and would be smooth enough. I also guess that after 2-3 months of pre-release debugging and optimization, the version we will have in our hands will be somewhat better still.
I reckon that my 12Gb of RAM might suffice then.
It's interesting to note that the first time I ran IL-2 many years ago (at something like 1024 x 768 ) it all but crippled my PC because of the required resource and my PC was quick for 2001/2. Now I'm running it with everything full on and at 1920 x 1200 and it hardly even raises the tempertures of my GPUs. Such is progress. It'll be fascinating to see if COD can stress a contemporary capable PC like IL-2 once did!
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  #255  
Old 01-26-2011, 09:07 PM
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Originally Posted by Hypernova View Post
Terrible. Terrible. Stuttering kills everything. Immersion, playability, dynamics etc.. It made me think about those flight simulators 20 years ago when having this level of stutter was synonymous of excellent performance.
Now it is simply a game killer. Either you have perfectly fluid motion (say with a top tier rig) or don't bother put it on sale. CGI are perfectly fluid on consoles, no way that on PC we have any type of stutter.
Do you really think Oleg would be dumb enough to release a game that stuttered constantly?
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  #256  
Old 01-26-2011, 09:10 PM
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Originally Posted by LukeFF View Post
Do you really think Oleg would be dumb enough to release a game that stuttered constantly?
Oleg wouldn't, but UBI is another story.

Last edited by Tree_UK; 01-26-2011 at 09:21 PM.
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  #257  
Old 01-26-2011, 09:43 PM
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bf-110 bf-110 is offline
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Great! Thought the Bf-110 was going to be AI only.
And what version is that one?Is the G,in´t it? The C versions have a slope on the back of the glass that covers the gunner.(?)
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  #258  
Old 01-26-2011, 10:14 PM
Matt255 Matt255 is offline
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And what version is that one?Is the G,in´t it? The C versions have a slope on the back of the glass that covers the gunner.(?)
A recent screenshot had both the C-4 and C-7 in it.

Now wether or not both will be flyable or only one of those, is a different matter. My money is on the C-4 only. Definately no G variant in 1940 though.
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  #259  
Old 01-26-2011, 10:21 PM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by Lensman_1 View Post
I reckon that my 12Gb of RAM might suffice then.
It's interesting to note that the first time I ran IL-2 many years ago (at something like 1024 x 768 ) it all but crippled my PC because of the required resource and my PC was quick for 2001/2. Now I'm running it with everything full on and at 1920 x 1200 and it hardly even raises the tempertures of my GPUs. Such is progress. It'll be fascinating to see if COD can stress a contemporary capable PC like IL-2 once did!
In 2000 I built a new PC. It had an Athlon 1GHz, a GeForce 2 GT/Pro 64MB and 256 MB of RAM. I already had a nice Hansol monitor capable of 1600x1200 but my 486 at 66MHz couldn't display more than 1024x(768?) on it. I played CFS on the Athlon before I bought Sturmovik, but at 1600x1200 neither stuttered. That was a high end system, particularly the graphics, you could buy faster Athlons at that time. I have little doubt that a high end system today will run Cliffs of Dover very nicely, but that might mean Sandy Bridge, and it might mean SLIed GTX 580s, or crossfired HD 6990s anything less is only mid-range.

I'm going to have to upgrade my system , but I expect it to run Cliffs of Dover okay for now, even though it's not top notch any more (and it's not still that 2000ad Athlon).
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  #260  
Old 01-26-2011, 10:22 PM
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Richie Richie is offline
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The footage in the last 30 seconds of the trailer is obviously done with a better PC than Ilya had. I all looks smooth to me. Those adds coming up might spoil the Blenheim pass a bit




Last edited by Richie; 01-26-2011 at 10:26 PM.
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