![]() |
|
#1
|
|||
|
|||
![]()
thats right, i believe most 11 group (front line squadrons) had Rotol constant speed units by july.
|
#2
|
|||
|
|||
![]()
If the new engine model is anything like what we see in the video, not even CSP propellers are going to save us the first few times and to be honest, i'm really looking forward to "dying" in a variety of new ways but also exploiting the same thing against the opposition.
Imagine you're flying online and you hear "break right" on the radio", you look back to your 5 o'clock and see an enemy aircraft on a dive towards you with its guns blazing. The usual fighter combat tactic of turning into the attack (by now a mere instinctive reaction after so many years of flight simming) is triggered, you slam the throttle forward and execute your break turn and then...what's that "whaaaaaaAAAAAAAAAAAAAAAA" noise? ![]() The governor can't keep up with the sudden increase in power, you reach 4000 RPM and break the prop governor. You end up with a runaway prop, the engine is fried and the other guy just got a kill without firing a single shot...he just gives you a small burst so the game can register the kill, waves his wings at you and zooms back up into the blue. It's going to be awesome ![]() |
#3
|
|||
|
|||
![]()
What is this A2A simulation game????! I WANT THAT GAME. Imagine if prop. pitch will be simulated for the red planes in il2... or imagine if prop pitch like this comes in Cliffs of Dover!!! This could be awesome
|
#4
|
|||
|
|||
![]() |
#5
|
|||
|
|||
![]()
Hmmm! Not one to nit pick, but when they change the propellors (around 8:40) shouldn't the oleo's react when your adding and removing ~260 odd pounds on the nose?
Cheers! |
#6
|
|||
|
|||
![]()
Frankyboy,
I think initially the Emil will be the a/c most likely to break it's engine from prop pitch abuse. Hopefully CoD will include the correct,early/mid BoB timeframe introduction of the Emil's auto prop. I have the introduction date here somewhere. Edit, Your thread reference DB601 pitch & MG-FFM covers that nicely! Last edited by Bussard_1; 01-26-2011 at 12:38 AM. |
#7
|
||||
|
||||
![]()
Il2 does a pretty good job with CSP/variable and fixed pitch prop types, but I think the problem in Il2 is that there was never comprehensive documentation/videos about how to use them. Other aspects of the engine model though...
Yeah I hope CoD can match the detail of A2A |
![]() |
|
|