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Death to Spies: Moment of Truth Sequel to the popular stealth-action Death to Spies |
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#1
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Death to Spies - Mission 2 "King's Riddle" Saboteur
Ok, playing the saboteur difficulty in this game is a , I know. Still, having played all other levels successfully (wolfhound) they at least appear to have some sort of intended "line of play" (so to speak); meaning complete-the-mission-with-all-objectives-in-a-reasonable-amount-of-time line, making it somewhat surmountable.
Except "King's Riddle" it seems. Or more precisely, the docks area. How do you even move around in that place undisguised (or without killing just about everyone)?!!! And with only ONE way in to the sub? This is just ridiculous - or have I missed something? I even tried to go along some steal pipes in ceiling (which would had been cool if it had worked btw). Anyway, how do you do this? And if you've chosen to go through the sewers how do you get back (or start the pump again)? |
#2
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ps. and yes it was hard, but very addictive.. first you have to remove guards that stand on second floor of that dock.. |
#3
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Anyway, it's just that this mission differs a lot from the rest of the game why I keep wondering if it's meant to be a kill-mission or if there's something I'm missing. As long as I get Wolfhound status I'm satisfied! |
#4
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http://forum.1cpublishing.eu/showpos...21&postcount=9 |
#5
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#6
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that's supposed to be "spare time", of course!
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