Quote:
Originally Posted by MikkOwl
I strongly support the idea of improving the pilot simulation...
It is an uncomplicated task. Some kind of system to relay to the gamer how affected from fatigue one is (can be a breathing sound, indicator or graphical effect). Then the effects of fatigue itself: even just temporarily reduced strength or being more prone to greying/blacking out would be a big step forward.
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On the contrary, IMHO it is very complicated. Of course, you can lower the onset of blacking out, but how do you model a “reduced strength”? By slowing down control input? By limiting the amount of stick or pedal displacement? By increasing force feedback?
And how can you slow down quick reflexes?