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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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i have build a lot of COOP mission (sure , no MDS...)for the VOW in the past.
missiongoals very often not easy, indeed. we worked the following: the game count at missionstart the objects that are IN the circle. so we used submerged submarines ![]() so, if there were 12 tanks (3 troops) and the goal was to kill 6 of them than we used 6 submarines and set 100% or 12 Subs and 50% ![]() other way was "destroy" 50% of each troop = 3x2 tanks....... the game has its limitations in its winconditions....... anyway, to make the circle bigger of the "destroy ground" would be a good idea ! |
#2
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#3
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small examples, two of four tanks have to be destroyed
here the 4 tanks are starting IN the circle, but they do not count, the game needs at missionstart stationary objects as calculatinng base [MAIN] MAP Prokhorovka/load.ini TIME 12.0 CloudType 0 CloudHeight 1000.0 army 2 playerNum 0 [SEASON] Year 1940 Month 6 Day 15 [WEATHER] WindDirection 0.0 WindSpeed 0.0 Gust 0 Turbulence 0 [MDS] MDS_Radar_SetRadarToAdvanceMode 0 MDS_Radar_RefreshInterval 0 MDS_Radar_DisableVectoring 0 MDS_Radar_EnableTowerCommunications 1 MDS_Radar_ShipsAsRadar 0 MDS_Radar_ShipRadar_MaxRange 100 MDS_Radar_ShipRadar_MinHeight 100 MDS_Radar_ShipRadar_MaxHeight 5000 MDS_Radar_ShipSmallRadar_MaxRange 25 MDS_Radar_ShipSmallRadar_MinHeight 0 MDS_Radar_ShipSmallRadar_MaxHeight 2000 MDS_Radar_ScoutsAsRadar 0 MDS_Radar_ScoutRadar_MaxRange 2 MDS_Radar_ScoutRadar_DeltaHeight 1500 MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0 MDS_Radar_ScoutGroundObjects_Alpha 5 MDS_Radar_ScoutCompleteRecon 0 MDS_Misc_DisableAIRadioChatter 0 MDS_Misc_DespawnAIPlanesAfterLanding 1 MDS_Misc_HidePlayersCountOnHomeBase 0 MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0 [RespawnTime] Bigship 1800 Ship 1800 Aeroanchored 1800 Artillery 1800 Searchlight 1800 [Wing] g0100 [g0100] Planes 2 Skill 3 Class air.HS_129B2 Fuel 50 weapons 1xMk103 [g0100_Way] NORMFLY 79721.41 34165.64 500.00 300.00 &0 NORMFLY 78739.92 35031.65 500.00 300.00 &0 GATTACK 73332.14 40093.03 500.00 300.00 0_Chief 0 &0 NORMFLY 64828.15 24434.00 500.00 300.00 &0 [Chiefs] 0_Chief Armor.4-T60 1 [0_Chief_Road] 73392.45 40002.27 120.00 0 6 2.0833334922790527 73100.00 40300.00 20.00 70500.00 42900.00 20.00 68900.00 42900.00 20.00 68700.00 43100.00 20.00 68578.93 43239.47 120.00 [NStationary] [Buildings] [Target] 1 0 1 20 500 71570 41849 3000 [StaticCamera] 72976 40053 100 [Bridge] [House] here now, the tanks are starting even outside the circle, but are in during the attack. at the border of the circle you cann see the twoo submerges submarines. now the two tanks are counted, blue wins mission ![]() [MAIN] MAP Prokhorovka/load.ini TIME 12.0 CloudType 0 CloudHeight 1000.0 army 2 playerNum 0 [SEASON] Year 1940 Month 6 Day 15 [WEATHER] WindDirection 0.0 WindSpeed 0.0 Gust 0 Turbulence 0 [MDS] MDS_Radar_SetRadarToAdvanceMode 0 MDS_Radar_RefreshInterval 0 MDS_Radar_DisableVectoring 0 MDS_Radar_EnableTowerCommunications 1 MDS_Radar_ShipsAsRadar 0 MDS_Radar_ShipRadar_MaxRange 100 MDS_Radar_ShipRadar_MinHeight 100 MDS_Radar_ShipRadar_MaxHeight 5000 MDS_Radar_ShipSmallRadar_MaxRange 25 MDS_Radar_ShipSmallRadar_MinHeight 0 MDS_Radar_ShipSmallRadar_MaxHeight 2000 MDS_Radar_ScoutsAsRadar 0 MDS_Radar_ScoutRadar_MaxRange 2 MDS_Radar_ScoutRadar_DeltaHeight 1500 MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0 MDS_Radar_ScoutGroundObjects_Alpha 5 MDS_Radar_ScoutCompleteRecon 0 MDS_Misc_DisableAIRadioChatter 0 MDS_Misc_DespawnAIPlanesAfterLanding 1 MDS_Misc_HidePlayersCountOnHomeBase 0 MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0 [RespawnTime] Bigship 1800 Ship 1800 Aeroanchored 1800 Artillery 1800 Searchlight 1800 [Wing] g0100 [g0100] Planes 2 Skill 3 Class air.HS_129B2 Fuel 50 weapons 1xMk103 [g0100_Way] NORMFLY 79721.41 34165.64 500.00 300.00 &0 NORMFLY 78739.92 35031.65 500.00 300.00 &0 GATTACK 73332.14 40093.03 500.00 300.00 0_Chief 0 &0 NORMFLY 64828.15 24434.00 500.00 300.00 &0 [Chiefs] 0_Chief Armor.4-T60 1 [0_Chief_Road] 73783.53 39635.27 120.00 0 6 2.0833334922790527 73500.00 39900.00 20.00 70500.00 42900.00 20.00 68900.00 42900.00 20.00 68700.00 43100.00 20.00 68578.93 43239.47 120.00 [NStationary] 0_Static ships.Ship$SubTypeVIIC_Sub 1 72650.41 44542.71 360.00 0.0 0 2 1.0 1_Static ships.Ship$SubTypeVIIC_Sub 1 73001.41 44388.27 360.00 0.0 0 2 1.0 [Buildings] [Target] 1 0 1 20 1000 71570 41849 3000 [StaticCamera] 72976 40053 100 [Bridge] [House] this works in COOP were you have some influence in the timing , doubt it is usefull on dogfightservers..... |
#4
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Forgive me if I am repeating anything, but just to be clear.....
When the mission starts, the game counts ground objects inside the Target 'circle' and calculates how many must be detroyed based on the destruction percentage. If you have 8 objects in the circle at mission start and the objective is set 50%, the game decides you need to destroy 4 objects inside the circle. If at some point 6 moving objects leave the circle, the objective is impossible to achieve as there are only 2 targets to destroy. Similarly, if other moving objects arrive within the circle at the time of attack, the objective may become easier. The game does not distinguish between objects that were in the circle at the time it makes the initial objective calculation and objects that arrive or leave later. It requires you to destroy a sufficient number of objects that are within the circle at the time they are destroyed to satisfy the target number it calculated at mission start. It doesn't care if they are the same objects that it used in the calculation or different objects. Aviar
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#5
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My squad flies a lot of coops, so this info will be really useful. |
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