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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-03-2011, 10:00 PM
Falke Falke is offline
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Default Daidalos Team - Engine sounds

Daidalos Team - Thanks for the latest patch.

Are there any plans in future patches to update or improve IL2's engine sounds?

Is there is a way for it to be done, is it something you might consider?

Thanks



P.S. to forum members - Not complaining mind you so don't flame me. Just asking a question.

Last edited by Falke; 01-04-2011 at 12:27 AM.
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  #2  
Old 01-05-2011, 12:38 AM
Falke Falke is offline
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bump
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  #3  
Old 01-05-2011, 06:16 AM
Fafnir_6 Fafnir_6 is offline
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Hello,

I requested that DT consider adding some of the sounds from the various unofficial sound mods a while back and unfortunately there are some questions/concerns with respect to copyright and/or authenticity of the sounds in these mod packs that were not adequately addressed (publically) by the mod makers. I think DT likely acknowledges that the sound samples in the stock game can be improved but I haven't seen any official announcements addressing them. That said, DT has demonstrated an uncanny ability to surprise and impress with their patches so I would stay tuned...

Cheers,

Fafnir_6
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  #4  
Old 01-05-2011, 08:33 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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I couldn't say better.
__________________

----------------------------------------------
For bugreports, help and support contact:
daidalos.team@googlemail.com

For modelers - The IL-2 standard modeling specifications:
IL-Modeling Bible
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  #5  
Old 01-05-2011, 09:23 AM
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Azimech Azimech is offline
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I still feel some modded engine sounds are vastly inferiour to standard. Most of them even have no prop whine. A lot of planes have a different sound frequency (engine rpm) on the outside compared with inside, that's sloppy work.
Even if not accurate, I prefer stock.

I'd say prevent a discussion that will span years and grow a lot of grey hairs prematurely and leave the sounds as they are. Even if that means ignoring the original reason the game was hacked.

I rather have new features and bug fixes instead of increased loading times because huge folders with sounds need to be loaded in memory.
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  #6  
Old 01-05-2011, 11:51 AM
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Tempest123 Tempest123 is offline
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+1, I've heard some of the mod sounds, some are good, some are bad, having worked with real aircraft for a while. It's such a huge job to get correct recordings across a spectrum of engines and aircraft, my vote is to leave them for now.

Edit: That 109 sound below by Jafa is quite good

Last edited by Tempest123; 01-05-2011 at 10:07 PM.
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  #7  
Old 01-06-2011, 01:56 PM
Bricks Bricks is offline
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Quote:
Originally Posted by Fafnir_6 View Post
Hello,

I requested that DT consider adding some of the sounds from the various unofficial sound mods a while back and unfortunately there are some questions/concerns with respect to copyright and/or authenticity of the sounds in these mod packs that were not adequately addressed (publically) by the mod makers. I think DT likely acknowledges that the sound samples in the stock game can be improved but I haven't seen any official announcements addressing them. That said, DT has demonstrated an uncanny ability to surprise and impress with their patches so I would stay tuned...

Cheers,

Fafnir_6
I'm sorry, but that is not what Falke asked.

Your quote was given as an answer to the question whether engine-sounds from illegal modifications could be used for the official version. For the most obvious reasons you stated, they can not.

However, Falke's question was, whether DaedalusTeam is able or planning to improve (engine-)-Sounds in IL2. That does not implement to use the sounds taken from other games or resources protected by copy-rights.

It's a fair question of high interest for many players here. Let's not forget, that this was the initial reason, why the unofficial modifications spread so fast.

Now the DaedalusTeam has a chance to make official changes and addons, why not take the wind off their sails?
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  #8  
Old 01-06-2011, 03:02 PM
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Azimech Azimech is offline
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Probably recycled lots of times but maybe there could be an option for people wanting to install their own sounds, but with the disclaimer that there will be no support from TD for any modification by any user, and not a single sound will be provided. This way it's the user's own responsibility if he fracks up his game and the whole discussion will finally end, and no-one will have to pay for anything.

Slow frame rate? Strange antenna growing out of your head(s)? Try the original sound engine. Problem solved? Tough luck partner, you're on your own.
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Old 01-06-2011, 05:09 PM
baronWastelan baronWastelan is offline
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Given the apparent difficulties with the sounds in the new BoB game, I doubt there are any resources available for updating sounds in Il-2.
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  #10  
Old 01-06-2011, 05:16 PM
Fafnir_6 Fafnir_6 is offline
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Quote:
Originally Posted by Azimech View Post
Probably recycled lots of times but maybe there could be an option for people wanting to install their own sounds, but with the disclaimer that there will be no support from TD for any modification by any user, and not a single sound will be provided. This way it's the user's own responsibility if he fracks up his game and the whole discussion will finally end, and no-one will have to pay for anything.

Slow frame rate? Strange antenna growing out of your head(s)? Try the original sound engine. Problem solved? Tough luck partner, you're on your own.
What a great idea, Azimech! I'm not sure how easy it would be to implement this but having a common, installable format for sound mods would not affect aircraft performances (for online play balance), the onus for proving permissions would no longer be on DT's shoulders with respect to sound mods, the user would be able to pick his/her favorite set of sounds and this would allow the dedicated sound mod makers out there to continue their great work. Everybody wins as far as I can tell. If this is implemented, perhaps the same or similar updating scheme could be used for map repaint mods.

Cheers and thanks for sharing,

Fafnir_6
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