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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-26-2010, 05:04 AM
Avimimus Avimimus is offline
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Btw. Adding correct probabilities for gun jams would also be great. It would give a different perspective on which guns are the best ones, balancing out guns like the Mk-108.

It would also create more "chance" in a fight - with gun jams potentially turning the tables or forcing an abort.
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  #2  
Old 12-26-2010, 09:03 AM
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robtek robtek is offline
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I think making a problem switchable isn't a working solution.
The 2 sec. arming delay is a step from game towards simulation.
This option switchable in the online world would only lead to "always set to off" because the servers try to attract ALL players.
As 25 m altitude in horizontal flight are enough to allow arming of the bomb i believe that skip-bombing is still quite feasible.
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  #3  
Old 12-26-2010, 10:01 AM
swiss swiss is offline
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Quote:
Originally Posted by robtek View Post
This option switchable in the online world would only lead to "always set to off" because the servers try to attract ALL players.
Funny, last time I checked, we arcade as well as f-r servers.
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  #4  
Old 12-26-2010, 10:23 AM
JtD JtD is offline
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Your picture shows a torpedo attack, and the two planes flying low are not up to release altitude yet.

The bombs have a two seconds arming time, if you dive bomb vertically with Mach1, then yes, you're going to need considerably more than 25m of altitude.
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  #5  
Old 12-26-2010, 10:31 AM
swiss swiss is offline
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Quote:
Well 4.10 certainly is going to encourage people to use bombers......
Yep, honestly I think they raised the the bar too much.
Just think of newbies, I takes them forever for the least bit of success.
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  #6  
Old 12-26-2010, 11:09 AM
Letum Letum is offline
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For the US bombs, the arming spinner required a set number of revolutions, not a set rpm.

That means the arming is about the distance the bomb has traveled, not the time it has traveled.

TD have been generous with their bomb timing of two seconds. Three to four seconds may have been closer to a historical figure. It was an essential precaution to prevent bumps in flight or bombs hitting each other just after they have dropped causing an explosion.

The idea is that the bomb will never explode when it is close enough to the plane to do damage (i.e. 25m away!)
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  #7  
Old 12-26-2010, 11:17 AM
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JG52Uther JG52Uther is offline
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Quote:
Originally Posted by Letum View Post

The idea is that the bomb will never explode when it is close enough to the plane to do damage (i.e. 25m away!)
Isn't this why we have bomb delay?
Anyway,if its correct,I am happy to have it,as skip bombing always seemed too easy in il2.If however it is not correct,then it should be looked at again.
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  #8  
Old 12-26-2010, 11:24 AM
Letum Letum is offline
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Quote:
Originally Posted by JG52Uther View Post
Isn't this why we have bomb delay?
Anyway,if its correct,I am happy to have it,as skip bombing always seemed too easy in il2.If however it is not correct,then it should be looked at again.
Nope, a bomb delay is a delay on the impact detonation fuse. The spinner delays
the arming of the bomb. Until that spinner spins it's 'x' number of revolutions, the
bomb is safe and can not be detonated at all.
Some spinners work by gearing down and rotating part of the arming mechanism
to line up, ready for detonation, other spinners work by screwing in a screw that
completes the arming mechanism once it is screwed in all the way.
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  #9  
Old 12-26-2010, 01:01 PM
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Sokol1 Sokol1 is offline
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Quote:
Originally Posted by Wutz View Post
4.10m shows this tactic is wrong:
Well, this tactic was show wrong in RL too, since almost of G4M Betty are shot down, and the only ship hit - USS George F. Elliott (AP-13) - was for collision.

Sokol1
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  #10  
Old 12-26-2010, 01:29 PM
Letum Letum is offline
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The B26 had six forward facing MGs and para-frag bombs. Just the kind of kit you need for tree-top attacks.

I don't understand you Wutz...It's a fact that bombs worked like this.
You can look at old bombs or blueprints and see the mechanics. This is how they worked. how can you disagree with such a plain fact?

1) The bomb is dropped
2) The spinner spins for 'x' revolutions (US bombs usually had two spinners front and rear; one for each fuse)
3) The bomb is now armed
4) The front or rear impact detonator is activated by impact
5) The bomb explodes

OR

4) No fuse is placed in the front so only the rear impact detonator is activated by impact
5) A pre-set time limit passes
6) The bomb explodes

Last edited by Letum; 12-26-2010 at 01:36 PM.
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