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#1
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Fair enough but there really shouldn't be any reflections on the aircraft skin. I've yet to see one piece of evidence showing reflections on the panels of the aircraft from exhaust flames. While it looks nice, that kind of illumination would have been completely unacceptable in wartime, not to mention the effect on pilot vision. |
#2
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Nice, I love the how you can see the effect of the prop torque effects on the aircraft when throttled up too fast.
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#3
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The only things I have to say echo what people have said before; the smoke in the startup video disperses too quickly and the exhaust flames should not light up the side of the aircraft in the second video.
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#4
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smoke disperses differently depending on what it consists of, relative atmosphere, humidity, temperature and the like - and so does the color pf the flame vary depending on the fuel, the mixture of fuel/air, the last time the engine was fired and the way it was shut down, etc...
so many variables that to deduce whether a single video render depicts the effect accurately or not is ludicrous - ever see a stack fire? that is why at airshows you always have a guy or two with fire extinguishers standing by any warbird that is about to have its engine started. the color and strength of the flame can be from practically invisible - to a massive yellow flame and fire. The smoke volume and color can be just as variable. should Oleg try to cover the entire range of this effect? Of course not - the resources are better used elsewhere. Should there be some variation between night and day, cold engine vs refuel rearm restart? Probably Will everyone be pleased with whatever these effects end up as? No This is just another example of a developer trying to add small details that bring life and character to a simulation and having it blown out of proportion utterly by a few professional smoke and flame specialists ad alta
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"I'm afraid I'm not at liberty to discuss this" ![]() the Sandman... |
#5
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#6
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I don't think we need to search for anymore exhaust flames. That video has it all in one.
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#7
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Oleg asked for opinions, he got opinions; I think there was a fair amount of worthwhile input in the pages of this thread, some of which I'm sure Oleg found useful. He can sort the wheat from the chaff. Did it ultimately overshoot the mark? Yes. Was it nonetheless a good discussion? Yes. I know I've learned a lot! Expect more of the same next week ![]() Cheers, Spinner |
#8
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You're perhaps right about the smoke (I watched the video again), but as for the second part I am referring to the lighting effect of the exhaust flames in flight in the second video and not the ambient lighting effect of a stack fire at engine startup. I find the mod effects videos a bit gimmicky in that they presumably depict a stack fire on every startup, but they're still a bit more convincing than the SoW videos so far in terms of the smoke and the exhaust flames, not that we're really sure what mixture/RPM settings are depicted in the second SoW video, which of course makes all the difference.. Not that it matters about the eyecandy IMO as long as the engine simulation in SoW is better.
![]() Last edited by TheGrunch; 12-12-2010 at 11:03 AM. |
#9
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a littel more red a littel orange less yellow. but it looks good dude get that track bug sorted and get it to the stors asap DO LIKE
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#10
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