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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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Yea, I am trying to think of what info we can pull off the ship or from a global area that would help us but I am failing pretty hard at it.
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#2
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I don't know exactly what you want to do but you can check through the scripts how the phrase "ship:" is used. You'll have an idea about functions working directly with ship like "ship:GetPilot()". Check this Manual too.
Last edited by Goblin Wizard; 12-09-2010 at 06:28 AM. |
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