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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
#11
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Hi Oleg, thank you for answering my post. I really did not want to say that the old or new FMB was not good. It is the ergonomics I was talking about. Things like when you open for example the object window to modify plane settings then you go fly the mission and come back to FMB it would be nice to see tha same window with the same size at the same position. ![]() Another great feature would be to be able to register macros to do repeating tasks. for example: 1.select a flight 2.<hit start macro button> 3.set certain army, altitude loadout and other settings. 4.<hit stop macro button> FMB asks you for the name to register the macro under. then you can select another flight and apply the same macro. This could save a lot of time. Concerning the rendering in 2D and 3D, this could be done by your library for example in form of an ActiveX control that has its COM interface to control the functionalities from within QT. QT would only invoke well defined functions to create objects, delete them, controll zooming, panning etc. but all the real work would be done by your engine. Anyways I did not intend to criticize your work but just give my thoughts. I'll be happy with whatever you decide ![]() cheers Schallmoser |
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