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IL-2 Sturmovik The famous combat flight simulator.

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  #61  
Old 12-03-2010, 03:56 PM
rakinroll rakinroll is offline
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Thank you Oleg.
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  #62  
Old 12-03-2010, 03:59 PM
Sutts Sutts is offline
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A very interesting update this week Oleg, thanks. Nice to see the full map at last. Should allow for some great missions. Is there a possibility in future that the map could be extended northwards to include the 12 Group fields or would that be pushing the current hardware too far? It would be nice one day to reenact the 12 group Big Wing attacks.

Someone mentioned specifying waypoint times of arrival and having the FMB work out the necessary speed to get there on time. This would be a great feature and was implemented incredibly well by the Tornado simulator years ago.

As far as I remember, you could do things both ways i.e. specify arrival time OR speed for a waypoint. If the time you specified required an impossible speed to get there, the waypoint track changed colour to red I think. I used to spend hours creating multi-flight attacks which would come in from different directions at different heights and speeds at the critical moment to avoid the blasts from the previous pass. A very enjoyable experience I've got to say.

The map looks very fine resolution which is great. I'm hoping we can zoom in and out smoothly (like google earth), rather than in clunky increments. A slight concern is the size of the waypoint marker....will it still allow for very accurate positioning Oleg?

Thanks Oleg.
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  #63  
Old 12-03-2010, 04:00 PM
Zappatime Zappatime is offline
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Thanks Oleg for these very revealing shots, lots of parameters and variables! Will the spline road mean there's also a 'line type' for railway tracks, so we can layout these as well as the road splines that someone's already asked you about?

PS I like the left and right nose art options, coloured band options and weathering slider....and a host of other stuff! Its nice that its like a super-extension of the FMB we all know, and one heck of a map area

Last edited by Zappatime; 12-03-2010 at 04:02 PM. Reason: error
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  #64  
Old 12-03-2010, 04:06 PM
AWL_Spinner AWL_Spinner is offline
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Quote:
A very interesting update this week Oleg, thanks. Nice to see the full map at last. Should allow for some great missions. Is there a possibility in future that the map could be extended northwards to include the 12 Group fields or would that be pushing the current hardware too far? It would be nice one day to reenact the 12 group Big Wing attacks.

Up to Northumberland and beyond, to Scapa Flow, would be wonderful as we could then deal with pesky Luftwaffe raiders from Norway.

I must admit personal bias and local wartime connections with the Northumberland request.

Pleased to see my former home town of Bournemouth on the map though, I've always wanted to chase a Ju-88 across those sandy beaches! Also looking forward to bombing German invasion barges across the kanal in my Hampden (here's hoping we get one... )

Thanks Oleg, great update. This release is going to be so exciting for historical mission builders, campaign developers, movie makers and everyone else involved in this hobby. The enhanced FMB looks terrific, hopefully laying to rest all of the little niggles and limitations with the IL2 system (good though it was).

Regards, Spinner

Last edited by AWL_Spinner; 12-03-2010 at 04:09 PM. Reason: More exuberance
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  #65  
Old 12-03-2010, 04:14 PM
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bw_wolverine bw_wolverine is offline
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Airfields are listed as objects?

Does this mean we can turn on or off airfields and if so, what is added/removed?

IL-2 all airfields were always on the map, but objects not so (to be added in editor).

Does turning on/off airfields remove the actual airfield or just make it easier to add/remove the airfield objects (hangars, anti-air guns, lights, control towers, etc.)?

Also, assigning callsigns is great change. Will it be easy to add our own selectable ones? (record file, add to directory, upload on mission join, etc.)

Last edited by bw_wolverine; 12-03-2010 at 04:23 PM.
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  #66  
Old 12-03-2010, 04:25 PM
PeterPanPan PeterPanPan is offline
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Quote:
Originally Posted by Sutts View Post
... Is there a possibility in future that the map could be extended northwards to include the 12 Group fields or would that be pushing the current hardware too far? It would be nice one day to reenact the 12 group Big Wing attacks.
Adding RAF Duxford & Fowlmere alone would be fantastic. They are only just north of the map and of course Duxford is particularly historic/important. Still, unless the entire Biritsh Isles is modelled, you have to draw the line somewhere . Perhaps additional Fighter Group Sectors will one day be available as additional payware modules?

PPanPan
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  #67  
Old 12-03-2010, 04:44 PM
*Buzzsaw* *Buzzsaw* is offline
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Quote:
Originally Posted by Redwan View Post
I see that I have been waiting for 1 week just to see .... boring maps ...
After the last week's update session with BoB menus, I would have expected something more graphic/exiting.


I know, "I dont have the time, I'm tired", or what ever excuse we already heard here ... but is it so difficult to start the beta version and push on PRINT SCREEN on some ongoing air action ? I cant' believe that Oleg cannot delegate such an easy task to one of his guy's if he doesn't have the time himself.


Either you are 11 years old, or you have the brain of an 11 year old.

The Mission builder is one of the crucial elements of this game, key to its longevity.

As someone else has mentioned, a lot of players will be spending a lot of time building missions which replicate particular historical moments of the campaign which are not included in the basic game. After all there were nearly 4 months of almost continuous action.

Others will be building complete campaigns based on particular Squadrons or Staffels.

Thanks to Oleg's careful design of his mission builder, those dedicated players will have the tools to accomplish their intentions.

Next time you post a silly comment like that, you might take the time to actually think through what you are saying.
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  #68  
Old 12-03-2010, 04:47 PM
Bricks Bricks is offline
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Amazing options! Look at all the plane-settings available.

Weathering on a slider!
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  #69  
Old 12-03-2010, 04:55 PM
Tree_UK
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Really nice maps thank you, is it possible we could see a weathered 109 blowing a wing off a spit next week Oleg. Thanks.
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  #70  
Old 12-03-2010, 04:56 PM
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ElAurens ElAurens is offline
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This line in the display filter caught my eye...

"Show Weather Front".

Planning/building missions within the known weather conditions will make things much more realistic.

Amazing all around.
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