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Originally Posted by Dietger
Greetings.
Well I see it more like Flanker35M here.
Falcon4 was a total dynamic strategy game with 3D build on top of it.
That was very impressiv! You just have to like US jets though 
I loved it.
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I didn't. Ok mostly because it was buggy as hell and only years of community work and a second commercial release finally managed to fix it (coincidentally, the same is true for Rowan's BoB

). But what people usually don't see (mainly because it sure gives a great and immersive environment to play around in) is that it's not very realistic. Still works ok for a ficitional setting, but creating such a system within the historical constraints of WW2 would be a nightmare. Just check how great this worked out for CFS3, where Germany and the UK would invade each other every few months...
Also consider that whatever campaign system SoW will come up with has to work with other theatres as well - the Battle of Britain is rather simple here because it lacks a ground war, front lines and tactical ground attack missions.
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Sperrle, Mölders or Pohl doesent matter The combination of a complex strategic, dynamic developement (in real time, as it was in F4) based on user input (your missions flow by yourself) is the kick.
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Again, for a flight sim the strategic level of Falcon4 is quite nice, but as a strategy game it's rather weak, and I personally don't want to be forced to play a not-so-great strategy game so I can play the flight sim beneath it.
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So, to make it worth the effort, what you do HAS TO MAKE AN IMPACT.
Or why else putting in any effort?
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Work on your kills score, help keep your squadron alive, or simply try to survive. Plenty of incentives without changing history
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A scripted campaign based on historical missions was already in orginal IL2.
But as I see it, it wasnt one of its strong points.
Hopes are high to see something more convincing in Olegs Battle of Britain.
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On the other hand it didn't keep it from being successful. While those other flight sim companies with dynamic campaign systems have all gone out of business...
Anyway, what Oleg has hinted at is a very open mission system that will hopefully provide options for 3rd party campaign systems. There were also hints for a customizable interface (I think HTML was mentioned in that context but it's been a while) so such campaigns could be integrated in a much better way than with Il2. And the missions themselves should be much more interesting with more trigger and scripting options. Although much of this is still rumours I have no doubt that we'll see some very complex (and dynamic) campaigns after release.